DendryScope: narrative designer support via symbolic analysis

J Otto, A Chen, AM Smith - Proceedings of the AAAI Conference on …, 2023 - ojs.aaai.org
Quality-based narratives (QBN) are hypertexts with extensive implicit linked structure. The
observation of one passage can have non-obvious long-range implications for the …

Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications

VM Carvalho, MAF Rodrigues - 2023 IEEE 11th International …, 2023 - ieeexplore.ieee.org
This study investigates and compares perceptions of voice interaction in digital games,
focusing on three scenarios: game interacts with the player through voice, player interacts …

There is no escape: theatricality in Hades

N Junius, M Kreminski, M Mateas - … on the Foundations of Digital Games, 2021 - dl.acm.org
To date, the theatricality of videogames has been examined primarily through the lens of
performance, a perspective that centers the liveness of theater and identifies the player with …

Playing with the strings: designing puppitor as an acting interface for digital games

N Junius, M Mateas, N Wardrip-Fruin… - Proceedings of the …, 2022 - ojs.aaai.org
Interactive drama has focused on how to allow the player agency in influencing their
experience through plot action. Interactive drama's preoccupation with changing plot …

Developing a Computational Theater

N Junius - 2024 - search.proquest.com
When we tell stories, we play with them. Theme, character, setting, and plot are some of the
main sites of this style of play. Fresh perspectives on these elements allow them to be …

[图书][B] Software Instruments

JT Otto - 2023 - search.proquest.com
Software instruments are intelligent interfaces used by domain experts to manipulate
complex artifacts. By contributing the concept of software instruments, this thesis connects …

[图书][B] Tracks in Snow: A Digital Play About Judaism and Home

N Junius - 2021 - search.proquest.com
The game making up this thesis, Tracks in Snow, and by extension the underlying
technology of Puppitor, began with a simple premise: what if instead of players choosing …

[图书][B] Puppitor: Building an Acting Interface for Videogames

N Junius - 2019 - search.proquest.com
Videogames have historically relied on players picking what their characters say or do from
a list or entering their desired action into a text parser and then having those intentions …