An overview of sensory characterization techniques: From classical descriptive analysis to the emergence of novel profiling methods

C Marques, E Correia, LT Dinis, A Vilela - Foods, 2022 - mdpi.com
Sensory science provides objective information about the consumer understanding of a
product, the acceptance or rejection of stimuli, and the description of the emotions evoked. It …

Learning for early childhood using the IcanDO platform: Breakthroughs for golden age education in Arabic learning

M Ritonga, R Hakim, T Nurdianto… - Education and Information …, 2023 - Springer
Early childhood is an age of children whose learning tendencies rely on games, therefore
this study aims to describe the IcanDO platform for early childhood in learning Arabic. The …

Education and training of manufacturing and supply chain processes using business simulation games

R Schmuck - Procedia Manufacturing, 2021 - Elsevier
Various studies confirm the positive outcomes of business simulation games, which can be
effectively used in the education of manufacturing and supply chain processes. The use of …

The impact of gamification on teaching and learning Physical Internet: a quasi-experimental study

C Wang, J He, Z Jin, S Pan, M Lafkihi… - Industrial management & …, 2022 - emerald.com
Purpose Today's logistics industry is facing severe challenges since global transportation
demand increases substantially. Carriers are urged to reduce empty loads and CO2 …

The Influence Between Industry 4.0 and Technology Transfer: A Framework Based on Systematic Literature Review

MMAP Mick, JL Kovaleski, RT Yoshino… - SAGE …, 2024 - journals.sagepub.com
Industry 4.0 represents an enormous potential for organizations, but its successful
implementation requires a thorough analysis of Technology Transfer (TT) activities. This …

[PDF][PDF] Alternatif Pembelajaran Aktif di Era Pandemi melalui Metode Pembelajaran Game Based Learning

MA Kusuma, DD Kusumajanto, R Handayani… - …, 2022 - pdfs.semanticscholar.org
METODE Penulisan artikel ini menggunakan metode literature review. Peneliti menyusun
jurnal dengan menggunakan bahan dari literatur dan hasil penelitian yang sudah ada …

Spectral analysis of electroencephalographic data in serious games

B Babusiak, M Hostovecky, M Smondrk, L Huraj - Applied Sciences, 2021 - mdpi.com
In this paper, we describe an investigation of brain activity while playing a serious game
(SG). A SG is focused on improving logical thinking, specifically on cognitive training of …

Interactive Teaching in Virtual Environments: Integrating Hardware in the Loop in a Brewing Process

JS Ortiz, RS Pila, JA Yupangui, MM Rosales - Applied Sciences, 2024 - mdpi.com
The teaching–learning process developed was based on the effective integration of the
Hardware in the Loop (HIL) technique to control a brewing process. This required …

Facing the demographic change–recommendations for designing learning factories as age-appropriate teaching-learning environments for older blue-collar workers

M Teichmann, A Ullrich, D Kotarski… - Proceedings of the …, 2021 - papers.ssrn.com
Digitization and demographic change are enormous challenges for companies. Learning
factories as innovative learning places can help prepare older employees for the digital …

Facing a VUCA World: Developing Learning Skills through Serious Games

EP Velazquez - The International Journal of Design Education, 2024 - search.proquest.com
The technological revolution is transforming the way the world is perceived. We are
experiencing an increasingly “VUCA” world (volatility, uncertainty, complexity, and …