An overview of sensory characterization techniques: From classical descriptive analysis to the emergence of novel profiling methods
Sensory science provides objective information about the consumer understanding of a
product, the acceptance or rejection of stimuli, and the description of the emotions evoked. It …
product, the acceptance or rejection of stimuli, and the description of the emotions evoked. It …
Learning for early childhood using the IcanDO platform: Breakthroughs for golden age education in Arabic learning
Early childhood is an age of children whose learning tendencies rely on games, therefore
this study aims to describe the IcanDO platform for early childhood in learning Arabic. The …
this study aims to describe the IcanDO platform for early childhood in learning Arabic. The …
Education and training of manufacturing and supply chain processes using business simulation games
R Schmuck - Procedia Manufacturing, 2021 - Elsevier
Various studies confirm the positive outcomes of business simulation games, which can be
effectively used in the education of manufacturing and supply chain processes. The use of …
effectively used in the education of manufacturing and supply chain processes. The use of …
The impact of gamification on teaching and learning Physical Internet: a quasi-experimental study
Purpose Today's logistics industry is facing severe challenges since global transportation
demand increases substantially. Carriers are urged to reduce empty loads and CO2 …
demand increases substantially. Carriers are urged to reduce empty loads and CO2 …
The Influence Between Industry 4.0 and Technology Transfer: A Framework Based on Systematic Literature Review
MMAP Mick, JL Kovaleski, RT Yoshino… - SAGE …, 2024 - journals.sagepub.com
Industry 4.0 represents an enormous potential for organizations, but its successful
implementation requires a thorough analysis of Technology Transfer (TT) activities. This …
implementation requires a thorough analysis of Technology Transfer (TT) activities. This …
[PDF][PDF] Alternatif Pembelajaran Aktif di Era Pandemi melalui Metode Pembelajaran Game Based Learning
MA Kusuma, DD Kusumajanto, R Handayani… - …, 2022 - pdfs.semanticscholar.org
METODE Penulisan artikel ini menggunakan metode literature review. Peneliti menyusun
jurnal dengan menggunakan bahan dari literatur dan hasil penelitian yang sudah ada …
jurnal dengan menggunakan bahan dari literatur dan hasil penelitian yang sudah ada …
Spectral analysis of electroencephalographic data in serious games
In this paper, we describe an investigation of brain activity while playing a serious game
(SG). A SG is focused on improving logical thinking, specifically on cognitive training of …
(SG). A SG is focused on improving logical thinking, specifically on cognitive training of …
Interactive Teaching in Virtual Environments: Integrating Hardware in the Loop in a Brewing Process
JS Ortiz, RS Pila, JA Yupangui, MM Rosales - Applied Sciences, 2024 - mdpi.com
The teaching–learning process developed was based on the effective integration of the
Hardware in the Loop (HIL) technique to control a brewing process. This required …
Hardware in the Loop (HIL) technique to control a brewing process. This required …
Facing the demographic change–recommendations for designing learning factories as age-appropriate teaching-learning environments for older blue-collar workers
M Teichmann, A Ullrich, D Kotarski… - Proceedings of the …, 2021 - papers.ssrn.com
Digitization and demographic change are enormous challenges for companies. Learning
factories as innovative learning places can help prepare older employees for the digital …
factories as innovative learning places can help prepare older employees for the digital …
Facing a VUCA World: Developing Learning Skills through Serious Games
EP Velazquez - The International Journal of Design Education, 2024 - search.proquest.com
The technological revolution is transforming the way the world is perceived. We are
experiencing an increasingly “VUCA” world (volatility, uncertainty, complexity, and …
experiencing an increasingly “VUCA” world (volatility, uncertainty, complexity, and …