Direct-touch vs. mouse input for tabletop displays

C Forlines, D Wigdor, C Shen… - Proceedings of the …, 2007 - dl.acm.org
We investigate the differences--in terms of bothquantitative performance and subjective
preference--between direct-touch and mouse input for unimanual andbimanual tasks on …

A survey on bimanual haptic interaction

A Talvas, M Marchal, A Lecuyer - IEEE transactions on haptics, 2014 - ieeexplore.ieee.org
When interacting with virtual objects through haptic devices, most of the time only one hand
is involved. However, the increase of computational power, along with the decrease of …

Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces

P Brandl, C Forlines, D Wigdor, M Haller… - Proceedings of the …, 2008 - dl.acm.org
Many research projects have demonstrated the benefits of bimanual interaction for a variety
of tasks. When choosing bimanual input, system designers must select the input device that …

[PDF][PDF] Determining the benefits of direct-touch, bimanual, and multifinger input on a multitouch workstation

K Kin, M Agrawala, T DeRose - Proceedings of Graphics interface 2009, 2009 - Citeseer
Multitouch workstations support direct-touch, bimanual, and multifinger interaction. Previous
studies have separately examined the benefits of these three interaction attributes over …

Phonetroller: Visual representations of fingers for precise touch input with mobile phones in vr

F Matulic, A Ganeshan, H Fujiwara… - Proceedings of the 2021 …, 2021 - dl.acm.org
Smartphone touch screens are potentially attractive for interaction in virtual reality (VR).
However, the user cannot see the phone or their hands in a fully immersive VR setting …

SceneSeer: 3D scene design with natural language

AX Chang, M Eric, M Savva, CD Manning - arXiv preprint arXiv …, 2017 - arxiv.org
Designing 3D scenes is currently a creative task that requires significant expertise and effort
in using complex 3D design interfaces. This effortful design process starts in stark contrast to …

An evaluation of bimanual gestures on the microsoft hololens

N Chaconas, T Höllerer - … IEEE conference on virtual reality and …, 2018 - ieeexplore.ieee.org
We developed and evaluated two-handed gestures on the Microsoft HoloLens to manipulate
augmented reality annotations through rotation and scale operations. We explore the design …

Impact of information placement and user representations in vr on performance and embodiment

S Seinfeld, T Feuchtner, J Pinzek… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore
plausible that these perceptual mechanisms also modulate the detectability of content in VR …

Evaluating control schemes for the third arm of an avatar

B Laha, JN Bailenson, AS Won… - … : Teleoperators and Virtual …, 2016 - direct.mit.edu
Recent research on immersive virtual environments has shown that users can not only
inhabit and identify with novel avatars with novel body extensions, but also learn to control …

Two handed selection techniques for volumetric data

A Ulinski, C Zanbaka, Z Wartell… - … IEEE Symposium on …, 2007 - ieeexplore.ieee.org
We developed three distinct two-handed selection techniques for volumetric data
visualizations that use splat-based rendering. Two techniques are bimanual asymmetric …