Direct-touch vs. mouse input for tabletop displays
We investigate the differences--in terms of bothquantitative performance and subjective
preference--between direct-touch and mouse input for unimanual andbimanual tasks on …
preference--between direct-touch and mouse input for unimanual andbimanual tasks on …
A survey on bimanual haptic interaction
When interacting with virtual objects through haptic devices, most of the time only one hand
is involved. However, the increase of computational power, along with the decrease of …
is involved. However, the increase of computational power, along with the decrease of …
Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces
Many research projects have demonstrated the benefits of bimanual interaction for a variety
of tasks. When choosing bimanual input, system designers must select the input device that …
of tasks. When choosing bimanual input, system designers must select the input device that …
[PDF][PDF] Determining the benefits of direct-touch, bimanual, and multifinger input on a multitouch workstation
K Kin, M Agrawala, T DeRose - Proceedings of Graphics interface 2009, 2009 - Citeseer
Multitouch workstations support direct-touch, bimanual, and multifinger interaction. Previous
studies have separately examined the benefits of these three interaction attributes over …
studies have separately examined the benefits of these three interaction attributes over …
Phonetroller: Visual representations of fingers for precise touch input with mobile phones in vr
F Matulic, A Ganeshan, H Fujiwara… - Proceedings of the 2021 …, 2021 - dl.acm.org
Smartphone touch screens are potentially attractive for interaction in virtual reality (VR).
However, the user cannot see the phone or their hands in a fully immersive VR setting …
However, the user cannot see the phone or their hands in a fully immersive VR setting …
SceneSeer: 3D scene design with natural language
Designing 3D scenes is currently a creative task that requires significant expertise and effort
in using complex 3D design interfaces. This effortful design process starts in stark contrast to …
in using complex 3D design interfaces. This effortful design process starts in stark contrast to …
An evaluation of bimanual gestures on the microsoft hololens
N Chaconas, T Höllerer - … IEEE conference on virtual reality and …, 2018 - ieeexplore.ieee.org
We developed and evaluated two-handed gestures on the Microsoft HoloLens to manipulate
augmented reality annotations through rotation and scale operations. We explore the design …
augmented reality annotations through rotation and scale operations. We explore the design …
Impact of information placement and user representations in vr on performance and embodiment
S Seinfeld, T Feuchtner, J Pinzek… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore
plausible that these perceptual mechanisms also modulate the detectability of content in VR …
plausible that these perceptual mechanisms also modulate the detectability of content in VR …
Evaluating control schemes for the third arm of an avatar
B Laha, JN Bailenson, AS Won… - … : Teleoperators and Virtual …, 2016 - direct.mit.edu
Recent research on immersive virtual environments has shown that users can not only
inhabit and identify with novel avatars with novel body extensions, but also learn to control …
inhabit and identify with novel avatars with novel body extensions, but also learn to control …
Two handed selection techniques for volumetric data
We developed three distinct two-handed selection techniques for volumetric data
visualizations that use splat-based rendering. Two techniques are bimanual asymmetric …
visualizations that use splat-based rendering. Two techniques are bimanual asymmetric …