Cone-Traced Supersampling with Subpixel Edge Reconstruction

A Chubarau, Y Zhao, R Rao… - … on Visualization and …, 2023 - ieeexplore.ieee.org
While signed distance fields (SDFs) in theory offer infinite level of detail, they are typically
rendered using the sphere tracing algorithm at finite resolutions, which causes the common …

Reciprocal shading for mixed reality

M Knecht, C Traxler, O Mattausch, M Wimmer - Computers & Graphics, 2012 - Elsevier
In this paper we present a novel plausible rendering method for mixed reality systems, which
is useful for many real-life application scenarios, like architecture, product visualization or …

The Brigade Renderer: A Path Tracer for Real‐Time Games

J Bikker, J van Schijndel - International Journal of Computer …, 2013 - Wiley Online Library
We present the Brigade renderer: an efficient system that uses the path tracing algorithm to
produce images for real‐time games. We describe the architecture of the Brigade renderer …

Cone tracing for furry object rendering

H Qin, M Chai, Q Hou, Z Ren… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
We present a cone-based ray tracing algorithm for high-quality rendering of furry objects
with reflection, refraction and defocus effects. By aggregating many sampling rays in a pixel …

Interactive augmented omnidirectional video with realistic lighting

N Michiels, L Jorissen, J Put, P Bekaert - International Conference on …, 2014 - Springer
This paper presents the augmentation of immersive omnidirectional video with realistically lit
objects. Recent years have known a proliferation of real-time capturing and rendering …

Cone-traced supersampling for signed distance field rendering

A Chubarau, Y Zhao, R Rao, P Kry… - … Interface 2023-second …, 2023 - openreview.net
While Signed Distance Fields (SDFs) in theory offer infinite level of detail, they are typically
rendered using the sphere tracing algorithm at finite resolutions, which causes the common …

Object-order ray tracing for fully dynamic scenes

T Zirr, H Rehfeld, C Dachsbacher - GPU PRO 360 Guide to …, 2018 - taylorfrancis.com
This chapter presents a method for tracing incoherent secondary rays that integrates well
with existing rasterization-based real-time rendering engines. It explores a Graphics …

The tomorrow children: lighting and mining with voxels

J McLaren, T Yang - ACM SIGGRAPH 2015 Talks, 2015 - dl.acm.org
The unique visual look and gameplay envisioned for The Tomorrow Children demanded
that we implement real-time Global Illumination (GI) as well as dynamically modifiable …

[PDF][PDF] Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering.

T Roth, M Weier, P Bauszat, A Hinkenjann, Y Li - CGVC, 2019 - diglib.eg.org
Abstract Modern Monte-Carlo-based rendering systems still suffer from the computational
complexity involved in the generation of noise-free images, making it challenging to …

Analyzing Deferred Rendering Techniques

L Petrescu, F Moldoveanu, V Asavei… - Journal of Control …, 2016 - ceai.srait.ro
In this article various deferred rendering algorithms are investigated and a classification that
formalizes the comparison between these popular rendering techniques is introduced. This …