Adapt: the agent development and prototyping testbed
A Shoulson, N Marshak, M Kapadia… - Proceedings of the ACM …, 2013 - dl.acm.org
We present ADAPT, a flexible platform for designing and authoring functional, purposeful
human characters in a rich virtual environment. Our framework incorporates character …
human characters in a rich virtual environment. Our framework incorporates character …
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in
order to accomplish a wide range of movement and manipulation tasks in real time. Our …
order to accomplish a wide range of movement and manipulation tasks in real time. Our …
Synthesis of concurrent object manipulation tasks
We introduce a physics-based method to synthesize concurrent object manipulation using a
variety of manipulation strategies provided by different body parts, such as grasping objects …
variety of manipulation strategies provided by different body parts, such as grasping objects …
Color matching based approach for robotic grasping
MQ Mohammed, LC Kwek, SC Chua… - 2021 International …, 2021 - ieeexplore.ieee.org
Object grasping is a basic but difficult task in robotic manipulation due to various object size,
shapes and other properties. The problem becomes more challenging when the robot has to …
shapes and other properties. The problem becomes more challenging when the robot has to …
Planning motions and placements for virtual demonstrators
Y Huang, M Kallmann - IEEE transactions on visualization and …, 2015 - ieeexplore.ieee.org
In order to deliver information effectively, virtual human demonstrators must be able to
address complex spatial constraints and at the same time replicate motion coordination …
address complex spatial constraints and at the same time replicate motion coordination …
Can we reach human expert programming performance? A tactile manipulation case study in learning time and task performance
L Johannsmeier, S Haddadin - 2022 IEEE/RSJ International …, 2022 - ieeexplore.ieee.org
Reaching human-level performance in tactile manipulation is one of the grand challenges in
nowadays robotics research. Over the past decade significant progress in both skill control …
nowadays robotics research. Over the past decade significant progress in both skill control …
A framework for immersive VR and full-body avatar interaction
C Camporesi, M Kallmann - 2013 IEEE Virtual Reality (VR), 2013 - ieeexplore.ieee.org
We present a new software framework for the development of immersive collaborative virtual
reality applications with emphasis on full-body interaction with virtual humans. The …
reality applications with emphasis on full-body interaction with virtual humans. The …
Multi-modal data-driven motion planning and synthesis
M Mahmudi, M Kallmann - Proceedings of the 8th ACM SIGGRAPH …, 2015 - dl.acm.org
We present a new approach for whole-body motion synthesis that is able to generate high-
quality motions for challenging mobile-manipulation scenarios. Our approach decouples the …
quality motions for challenging mobile-manipulation scenarios. Our approach decouples the …
Planning motions for virtual demonstrators
Y Huang, M Kallmann - … Virtual Agents: 14th International Conference, IVA …, 2014 - Springer
In order to deliver information effectively, virtual human demonstrators must be able to
address complex spatial constraints and at the same time replicate motion coordination …
address complex spatial constraints and at the same time replicate motion coordination …
Context-driven movement primitive adaptation
Humanlike robot skills, eg, cleaning a table or handing over a plate, can often be
generalized to different task variations. Usually, these are start-/goal position, and trained …
generalized to different task variations. Usually, these are start-/goal position, and trained …