Adapt: the agent development and prototyping testbed

A Shoulson, N Marshak, M Kapadia… - Proceedings of the ACM …, 2013 - dl.acm.org
We present ADAPT, a flexible platform for designing and authoring functional, purposeful
human characters in a rich virtual environment. Our framework incorporates character …

An example-based motion synthesis technique for locomotion and object manipulation

AW Feng, Y Xu, A Shapiro - … of the ACM SIGGRAPH Symposium on …, 2012 - dl.acm.org
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in
order to accomplish a wide range of movement and manipulation tasks in real time. Our …

Synthesis of concurrent object manipulation tasks

Y Bai, K Siu, CK Liu - ACM Transactions on Graphics (TOG), 2012 - dl.acm.org
We introduce a physics-based method to synthesize concurrent object manipulation using a
variety of manipulation strategies provided by different body parts, such as grasping objects …

Color matching based approach for robotic grasping

MQ Mohammed, LC Kwek, SC Chua… - 2021 International …, 2021 - ieeexplore.ieee.org
Object grasping is a basic but difficult task in robotic manipulation due to various object size,
shapes and other properties. The problem becomes more challenging when the robot has to …

Planning motions and placements for virtual demonstrators

Y Huang, M Kallmann - IEEE transactions on visualization and …, 2015 - ieeexplore.ieee.org
In order to deliver information effectively, virtual human demonstrators must be able to
address complex spatial constraints and at the same time replicate motion coordination …

Can we reach human expert programming performance? A tactile manipulation case study in learning time and task performance

L Johannsmeier, S Haddadin - 2022 IEEE/RSJ International …, 2022 - ieeexplore.ieee.org
Reaching human-level performance in tactile manipulation is one of the grand challenges in
nowadays robotics research. Over the past decade significant progress in both skill control …

A framework for immersive VR and full-body avatar interaction

C Camporesi, M Kallmann - 2013 IEEE Virtual Reality (VR), 2013 - ieeexplore.ieee.org
We present a new software framework for the development of immersive collaborative virtual
reality applications with emphasis on full-body interaction with virtual humans. The …

Multi-modal data-driven motion planning and synthesis

M Mahmudi, M Kallmann - Proceedings of the 8th ACM SIGGRAPH …, 2015 - dl.acm.org
We present a new approach for whole-body motion synthesis that is able to generate high-
quality motions for challenging mobile-manipulation scenarios. Our approach decouples the …

Planning motions for virtual demonstrators

Y Huang, M Kallmann - … Virtual Agents: 14th International Conference, IVA …, 2014 - Springer
In order to deliver information effectively, virtual human demonstrators must be able to
address complex spatial constraints and at the same time replicate motion coordination …

Context-driven movement primitive adaptation

D Wilbers, R Lioutikov, J Peters - 2017 IEEE International …, 2017 - ieeexplore.ieee.org
Humanlike robot skills, eg, cleaning a table or handing over a plate, can often be
generalized to different task variations. Usually, these are start-/goal position, and trained …