State of the art on monocular 3D face reconstruction, tracking, and applications
The computer graphics and vision communities have dedicated long standing efforts in
building computerized tools for reconstructing, tracking, and analyzing human faces based …
building computerized tools for reconstructing, tracking, and analyzing human faces based …
Audiovisual speech synthesis: An overview of the state-of-the-art
W Mattheyses, W Verhelst - Speech Communication, 2015 - Elsevier
We live in a world where there are countless interactions with computer systems in every-
day situations. In the most ideal case, this interaction feels as familiar and as natural as the …
day situations. In the most ideal case, this interaction feels as familiar and as natural as the …
Automatic determination of facial muscle activations from sparse motion capture marker data
We built an anatomically accurate model of facial musculature, passive tissue and
underlying skeletal structure using volumetric data acquired from a living male subject. The …
underlying skeletal structure using volumetric data acquired from a living male subject. The …
[图书][B] The uncanny valley in games and animation
A Tinwell - 2014 - books.google.com
Advances in technology have enabled animators and video game designers to design
increasingly realistic, human-like characters in animation and games. Although it was …
increasingly realistic, human-like characters in animation and games. Although it was …
Vdub: Modifying face video of actors for plausible visual alignment to a dubbed audio track
P Garrido, L Valgaerts, H Sarmadi… - Computer graphics …, 2015 - Wiley Online Library
In many countries, foreign movies and TV productions are dubbed, ie, the original voice of
an actor is replaced with a translation that is spoken by a dubbing actor in the country's own …
an actor is replaced with a translation that is spoken by a dubbing actor in the country's own …
[PDF][PDF] Dynamic units of visual speech
We present a new method for generating a dynamic, concatenative, unit of visual speech
that can generate realistic visual speech animation. We redefine visemes as temporal units …
that can generate realistic visual speech animation. We redefine visemes as temporal units …
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment
industry. Previously proposed face transfer approaches generally require a high-quality …
industry. Previously proposed face transfer approaches generally require a high-quality …
A practical and configurable lip sync method for games
We demonstrate a lip animation (lip sync) algorithm for real-time applications that can be
used to generate synchronized facial movements with audio generated from natural speech …
used to generate synchronized facial movements with audio generated from natural speech …
Expressive facial animation synthesis by learning speech coarticulation and expression spaces
Synthesizing expressive facial animation is a very challenging topic within the graphics
community. In this paper, we present an expressive facial animation synthesis system …
community. In this paper, we present an expressive facial animation synthesis system …
[PDF][PDF] Simulating speech with a physics-based facial muscle model
We present a physically based system for creating animations of novel words and phrases
from text and audio input based on the analysis of motion captured speech examples …
from text and audio input based on the analysis of motion captured speech examples …