The activity board 1.0: RFID-NFC WI-FI multitags desktop reader for education and rehabilitation applications
R Di Fuccio, G Siano, A De Marco - Recent Advances in Information …, 2017 - Springer
Abstract The Tangible User Interfaces (TUIs) and in particular, the RFID/NFC technologies
are natural candidates to enhance some well-known psycho-pedagogical practices in a …
are natural candidates to enhance some well-known psycho-pedagogical practices in a …
Building a tangible serious game framework for elementary spatial and geometry concepts
Tangible learning is a promising branch, especially for scientific learning, allowing an
enhanced sensorial involvement and participation by children. While a lot is being done on …
enhanced sensorial involvement and participation by children. While a lot is being done on …
The “Architectural Jewels of Lublin” game as a tool for collaborative interactive learning of history
M Milosz, J Montusiewicz - Teaching and Learning in a Digital World …, 2018 - Springer
The city of Lublin in Poland is a place of many overlapping cultures and religions: Polish,
Russian, Ukrainian, Armenian, Jewish, German, etc. Remains of these cultures are present …
Russian, Ukrainian, Armenian, Jewish, German, etc. Remains of these cultures are present …
The use of RFID technology to control a 3D model realising the gamification paradigm
The paper presents the development process of the 3D game based board with the use of
RFID technology. The digital wireless RFID technology as a way of realisation of …
RFID technology. The digital wireless RFID technology as a way of realisation of …
Logika Fuzzy untuk Perilaku Dinamis pada Sistem Crafting dalam Game Pembelajaran Aritmatika
AN Fajero, H Haryanto, T Sutojo… - Jurnal Eksplora …, 2020 - eksplora.stikom-bali.ac.id
Sistem crafting sebagai mekanik utama dapat menjadi solusi mengatasi kemonotonan
gameplay dalam suatu serious game. Sistem crafting dapat diaplikasikan dalam game …
gameplay dalam suatu serious game. Sistem crafting dapat diaplikasikan dalam game …
e-SALPAKAN: Development of a Rule-Based Arbiter for Games of the Generals' Pieces Ranking Detection using RFID
This study aims to developed an automated Game of the Generals" GG" pieces rank
detection to eliminate the presence of an arbiter. The system can detect each GG pieces and …
detection to eliminate the presence of an arbiter. The system can detect each GG pieces and …
[PDF][PDF] SALGUEIRO DOS SANTOS
J NUNO - core.ac.uk
There are thousands of children that need speech therapy in Portugal (Schreck, 2009).
According to data from 2009, between 20 to 30% of Portuguese children of pre-school age …
According to data from 2009, between 20 to 30% of Portuguese children of pre-school age …
Desenvolvimento de um Protótipo de Artefacto Tangível Para Tratar Crianças com Perturbações dos Sons da Fala
JNS dos Santos - 2018 - search.proquest.com
Na primeira parte desta Dissertação são apresentadas diferentes abordagens–paradigmas
de interação considerados relevantes–que poderão ser usadas para enriquecer um …
de interação considerados relevantes–que poderão ser usadas para enriquecer um …