[图书][B] Playful Virtual Violence: An Ethnography of Emotional Practices in Video Games

C Bareither - 2020 - cambridge.org
Violence in video games has been a controversial object of public discourse for several
decades. The question of what kind of emotional experiences players enact when playing …

A game of twisted shouting: ludo-narrative dissonance revisited

P Grabarczyk, BK Walther - Eludamos, 2022 - portal.findresearcher.sdu.dk
This article takes a deeper look at the notion of ludo-narrative dissonance (henceforth LND),
a popular term that refers to the perceived clash between the ludic and the narrative aspects …

[HTML][HTML] Single-Player Games and the Self:(Game) Play and Transformations

MH Graham - 2024 - pure.itu.dk
Single-Player Games and the Self: (Game)Play and Transformations — IT-Universitetet i
København Spring til hovednavigation Spring til søgning Spring til hovedindhold IT-Universitetet …

Panische Züge: Die Skandalisierung von Gewalt in Computerspielen als Spielzug in Aufmerksamkeitsökonomien.

M Dellwing - Kriminologisches Journal, 2018 - search.ebscohost.com
Der vorliegende Beitrag untersucht die Narrative, die sich um den putativen Zusammenhang
von Computerspielen und „Gewalt “verfestigt haben. Obwohl diese Verbindung innerhalb …

[PDF][PDF] Playful Virtual Violence

C Bareither - d-nb.info
Violence in video games has been a controversial object of public discourse for several
decades. However, the question of what kind of emotional experiences players enact when …

The Spectacle of Murder

CJ SCHNAARS - … | Perception| Video Games: New Directions in …, 2019 - degruyter.com
The implementation of game mechanics that depict violent acts, whether abstract and playful
or explicit and brutal, has been prevalent in video games since the medium's advent …