Generalized resampled importance sampling: Foundations of restir

D Lin, M Kettunen, B Bitterli, J Pantaleoni… - ACM Transactions on …, 2022 - dl.acm.org
As scenes become ever more complex and real-time applications embrace ray tracing, path
sampling algorithms that maximize quality at low sample counts become vital. Recent …

State of the Art on Deep Learning-enhanced Rendering Methods

Q Wang, Z Zhong, Y Huo, H Bao, R Wang - Machine Intelligence Research, 2023 - Springer
Photorealistic rendering of the virtual world is an important and classic problem in the field of
computer graphics. With the development of GPU hardware and continuous research on …

Random-access neural compression of material textures

K Vaidyanathan, M Salvi, B Wronski… - arXiv preprint arXiv …, 2023 - arxiv.org
The continuous advancement of photorealism in rendering is accompanied by a growth in
texture data and, consequently, increasing storage and memory demands. To address this …

Fast volume rendering with spatiotemporal reservoir resampling

D Lin, C Wyman, C Yuksel - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
Volume rendering under complex, dynamic lighting is challenging, especially if targeting
real-time. To address this challenge, we extend a recent direct illumination sampling …

Walk on stars: A grid-free monte carlo method for pdes with neumann boundary conditions

R Sawhney, B Miller, I Gkioulekas, K Crane - arXiv preprint arXiv …, 2023 - arxiv.org
Grid-free Monte Carlo methods based on the walk on spheres (WoS) algorithm solve
fundamental partial differential equations (PDEs) like the Poisson equation without …

Amortizing samples in physics-based inverse rendering using ReSTIR

YC Wang, C Wyman, L Wu, S Zhao - ACM Transactions on Graphics …, 2023 - dl.acm.org
Recently, great progress has been made in physics-based differentiable rendering. Existing
differentiable rendering techniques typically focus on static scenes, but during inverse …

Decorrelating restir samplers via mcmc mutations

R Sawhney, D Lin, M Kettunen, B Bitterli… - ACM Transactions on …, 2024 - dl.acm.org
Monte Carlo rendering algorithms often utilize correlations between pixels to improve
efficiency and enhance image quality. For real-time applications in particular, repeated …

Boundary Value Caching for Walk on Spheres

B Miller, R Sawhney, K Crane, I Gkioulekas - arXiv preprint arXiv …, 2023 - arxiv.org
Grid-free Monte Carlo methods such as walk on spheres can be used to solve elliptic partial
differential equations without mesh generation or global solves. However, such methods …

Adaptive Render-Video Streaming for Virtual Environments

JJ Lim, MS Treder, A Chadha… - Proceedings of the …, 2024 - openaccess.thecvf.com
In cloud-based gaming and virtual reality (G&VR) scene content is rendered in a cloud
server and streamed as low-latency encoded video to the client device. In this context …

World-space spatiotemporal reservoir reuse for ray-traced global illumination

G Boissé - SIGGRAPH Asia 2021 Technical Communications, 2021 - dl.acm.org
Path-traced global illumination of scenes with complex lighting remains particularly
challenging at real-time framerates. Reservoir-based resampling methods for light sampling …