Writing motivation in school: A systematic review of empirical research in the early twenty-first century

A Camacho, RA Alves, P Boscolo - Educational Psychology Review, 2021 - Springer
Motivation is a catalyst of writing performance in school. In this article, we report a systematic
review of empirical studies on writing motivation conducted in school settings, published …

Assessing writing motivation: a systematic review of K-5 students' self-reports

A Alves-Wold, BR Walgermo, E McTigue… - Educational Psychology …, 2023 - Springer
For attaining success in writing, motivation is essential. Crucially, instruction is dependent on
knowing the student's capabilities and inner drives. To date, research on writing has yet to …

An approach to digital game-based learning: Video-games principles and applications in foreign language learning

R Casañ-Pitarch - Journal of Language Teaching and Research …, 2018 - riunet.upv.es
[EN]¿ During the present decade, researchers and educators of different fields have
increased their attention towards digital game-based learning. The rise of interest towards …

Digital games, literacy and language learning in L1 and L2: A comparative review

T Hanghøj, K Kabel, SH Jensen - L1-Educational Studies in Language …, 2022 - pure.au.dk
In this comparative systematic review, we analyse how the use of digital games inside and
outside school settings might support primary and secondary students' literacy and …

Promoting student engagement in online collaborative writing through a student‐facing social learning analytics tool

S Chen, F Ouyang, P Jiao - Journal of Computer Assisted …, 2022 - Wiley Online Library
Abstract Background Online Collaborative Writing (OCW) has been reported to be useful to
improve writing quality in higher education. However, challenges emerge during the …

Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis

M Li, S Ma, Y Shi - Frontiers in Psychology, 2023 - frontiersin.org
The integration of gamification into educational settings has gained recognition for its
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …

Flow experience and situational interest in game-based learning: Cousins or identical twins

K Kiili, A Lindstedt, A Koskinen… - … Journal of Serious …, 2021 - researchportal.tuni.fi
While game-based learning seems to be an effective instructional approach, the underlying
learning and engagement mechanisms of games are still poorly understood. In the current …

The impact of peer competition and collaboration on gamified learning performance in educational settings: a Meta-analytical study

JCS Ho, YS Hung, LYY Kwan - Education and Information Technologies, 2022 - Springer
This study is a meta-analytical study that examines the effectiveness of gamification in
learning performance in educational settings (n= 29; year-span= 2011–2019). Specifically, it …

Research trends of game‐based language learning in K‐12 education: A systematic review of SSCI articles during 2009–2022

L Yang, R Li, Y Zhou - Journal of Computer Assisted Learning, 2024 - Wiley Online Library
Background While game‐based language learning (GBLL) in K‐12 education has received
considerable attention, little is still known about its state‐of‐the‐art research trends over the …

Adolescent user behaviors on short video application, cognitive functioning and academic performance

Z Xu, X Gao, J Wei, H Liu, Y Zhang - Computers & Education, 2023 - Elsevier
Despite the soaring popularity of short video application (SVA) worldwide and its unique
affordances provided for adolescent development, little is known about its potential impact …