A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Software engineering for augmented reality-a research agenda

I Börsting, M Heikamp, M Hesenius, W Koop… - Proceedings of the ACM …, 2022 - dl.acm.org
Augmented reality changes the way we perceive reality and how we interact with computers.
However, we argue that to create augmented reality solutions, we need to rethink the way …

Teachable reality: Prototyping tangible augmented reality with everyday objects by leveraging interactive machine teaching

K Monteiro, R Vatsal, N Chulpongsatorn… - Proceedings of the …, 2023 - dl.acm.org
This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for
creating interactive tangible AR applications with arbitrary everyday objects. Teachable …

PEARL: Physical environment based augmented reality lenses for in-situ human movement analysis

W Luo, Z Yu, R Rzayev, M Satkowski… - Proceedings of the …, 2023 - dl.acm.org
This paper presents Pearl, a mixed-reality approach for the analysis of human movement
data in situ. As the physical environment shapes human motion and behavior, the analysis …

Learniotvr: An end-to-end virtual reality environment providing authentic learning experiences for internet of things

Z Zhu, Z Liu, Y Zhang, L Zhu, J Huang… - Proceedings of the …, 2023 - dl.acm.org
The rapid growth of Internet-of-Things (IoT) applications has generated interest from many
industries and a need for graduates with relevant knowledge. An IoT system is comprised of …

PointShopAR: Supporting environmental design prototyping using point cloud in augmented reality

Z Wang, C Nguyen, P Asente, J Dorsey - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
We present PointShopAR, a novel tablet-based system for AR environmental design using
point clouds as the underlying representation. It integrates point cloud capture and editing in …

ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces

H Ye, H Fu - Proceedings of the 2022 CHI Conference on Human …, 2022 - dl.acm.org
Real-world IoT enhanced spaces involve diverse proximity-and gesture-based interactions
between users and IoT devices/objects. Prototyping such interactions benefits various …

How Space is Told: Linking Trajectory, Narrative, and Intent in Augmented Reality Storytelling for Cultural Heritage Sites

JE Shin, W Woo - Proceedings of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
We report on a qualitative study in which 22 participants created Augmented Reality (AR)
stories for outdoor cultural heritage sites. As storytelling is a crucial strategy for AR content …

Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces

E Stemasov, D Ledo, G Fitzmaurice… - Proceedings of the 2023 …, 2023 - dl.acm.org
Creative practitioners rely on sampling to understand, explore, and construct problems; or
gather resources for later use. Despite practitioners' ability to experience immersive …

Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real‐World Environments

N Pathmanathan, S Öney, M Becher… - Computer graphics …, 2023 - Wiley Online Library
The distribution of visual attention can be evaluated using eye tracking, providing valuable
insights into usability issues and interaction patterns. However, when used in real …