A scoping survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Software engineering for augmented reality-a research agenda
I Börsting, M Heikamp, M Hesenius, W Koop… - Proceedings of the ACM …, 2022 - dl.acm.org
Augmented reality changes the way we perceive reality and how we interact with computers.
However, we argue that to create augmented reality solutions, we need to rethink the way …
However, we argue that to create augmented reality solutions, we need to rethink the way …
Teachable reality: Prototyping tangible augmented reality with everyday objects by leveraging interactive machine teaching
K Monteiro, R Vatsal, N Chulpongsatorn… - Proceedings of the …, 2023 - dl.acm.org
This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for
creating interactive tangible AR applications with arbitrary everyday objects. Teachable …
creating interactive tangible AR applications with arbitrary everyday objects. Teachable …
PEARL: Physical environment based augmented reality lenses for in-situ human movement analysis
This paper presents Pearl, a mixed-reality approach for the analysis of human movement
data in situ. As the physical environment shapes human motion and behavior, the analysis …
data in situ. As the physical environment shapes human motion and behavior, the analysis …
Learniotvr: An end-to-end virtual reality environment providing authentic learning experiences for internet of things
The rapid growth of Internet-of-Things (IoT) applications has generated interest from many
industries and a need for graduates with relevant knowledge. An IoT system is comprised of …
industries and a need for graduates with relevant knowledge. An IoT system is comprised of …
PointShopAR: Supporting environmental design prototyping using point cloud in augmented reality
We present PointShopAR, a novel tablet-based system for AR environmental design using
point clouds as the underlying representation. It integrates point cloud capture and editing in …
point clouds as the underlying representation. It integrates point cloud capture and editing in …
ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces
Real-world IoT enhanced spaces involve diverse proximity-and gesture-based interactions
between users and IoT devices/objects. Prototyping such interactions benefits various …
between users and IoT devices/objects. Prototyping such interactions benefits various …
How Space is Told: Linking Trajectory, Narrative, and Intent in Augmented Reality Storytelling for Cultural Heritage Sites
We report on a qualitative study in which 22 participants created Augmented Reality (AR)
stories for outdoor cultural heritage sites. As storytelling is a crucial strategy for AR content …
stories for outdoor cultural heritage sites. As storytelling is a crucial strategy for AR content …
Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces
Creative practitioners rely on sampling to understand, explore, and construct problems; or
gather resources for later use. Despite practitioners' ability to experience immersive …
gather resources for later use. Despite practitioners' ability to experience immersive …
Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real‐World Environments
The distribution of visual attention can be evaluated using eye tracking, providing valuable
insights into usability issues and interaction patterns. However, when used in real …
insights into usability issues and interaction patterns. However, when used in real …