[PDF][PDF] Large Viscoelastic Fluid Simulation on GPU

C Brito, ALB Vieira-e-Silva, MWS Almeida… - … Simpósio Brasileiro de …, 2017 - sbgames.org
Viscoelastic materials, such as gels, gelatin, and mucus, are increasingly present in movies
and games. One common method to simulate this kind of fluid is the Smoothed Particle …

A distributed architecture for simulation environments based on game engine systems

M Joselli, M Zamith, L Valente, B Feijó, FR Leta… - … and Imaging Systems, 2014 - Springer
Simulation systems are becoming common in different knowledge fields, such as
aeronautics, defense, and industrial applications, among many others. While in the past …

[PDF][PDF] AdaptControl: An adaptive mobile touch control for games

M Zamith, M Joselli, J Siva Junior, M Pelegrino… - SBGames, 2013 - academia.edu
The immersion in games can come from different factors, but one of the most promising is
the player interaction. Nowadays, a lot of devices are equipped with touch screen, such as …

An architecture for real time crowd simulation using multiple gpus

M Joselli, JR Da Silva, E Clua - 2014 Brazilian Symposium on …, 2014 - ieeexplore.ieee.org
Computing and presenting crowd simulation in real-time requires an intensive processing
effort, since it is necessary processing the behavior and render of each entity. The advent of …

Large viscoelastic fluid simulation on GPU

CJ dos Santos Brito, ALB Vieira-e-Silva… - 2017 16th Brazilian …, 2017 - ieeexplore.ieee.org
Viscoelastic materials, such as gels, gelatin, and mucus, are increasingly present in movies
and games. One common method to simulate this kind of fluid is the Smoothed Particle …

Mobilewars: A mobile gpgpu game

M Joselli, JR Silva, E Clua, E Soluri - … 2013, São Paulo, Brazil, October 16 …, 2013 - Springer
Nowadays mobile phones, especially smartphones, are equipped with advanced computing
capabilities. Most of these devices have multicore processors such as dual-core CPUs and …

Scheduling multiple processes with varying delay sensitivity

JJ Floyd, A Ok - US Patent 11,726,817, 2023 - Google Patents
Scheduling multiple processes with varying delay sensitivity is disclosed herein. In one
example, a processor device iteratively executes a processing workload that includes a fixed …

Investigating informative performance metrics for a multicore game world server

J Munro, K Appiah, P Dickinson - Entertainment Computing, 2014 - Elsevier
Many real-time game world servers run on stand-alone PCs, such that user performance is
bound to fairly modest hardware configurations. Studies of multicore architectures to …

[PDF][PDF] A Game Architecture Based on Multiple GPUs With Energy Management

M Zamith, L Valente, M Joselli, JS Junior… - … of SBGames 2013, 2013 - sbgames.org
The availability of multicore CPUs and programmable GPUs have risen the provision of
processing power for applications. In case of games, this means increased scene realism …

Arbiter work stealing for parallelizing games on heterogeneous computing environments

W AlBahnassi, D Goswami, SP Mudur - Proceedings of the High …, 2013 - dl.acm.org
Games are simulations of the physical and imaginary worlds. Games nowadays run on
commodity platforms that include different categories of powerful computing elements with …