Virtual worlds for learning in metaverse: a narrative review

R Damaševičius, T Sidekerskienė - Sustainability, 2024 - mdpi.com
As digital technologies continue to evolve, they offer unprecedented opportunities to
transform traditional educational paradigms. Virtual worlds offer a dynamic and immersive …

Analytics of motivational factors of educational video games: LDA topic modeling and the 6 C's learning motivation model

Y Chen, Z Xie, DKW Chiu - Education and Information Technologies, 2024 - Springer
This research studies the motivational factors used in educational video games through the
lens of 6 C's learning motivation model with text mining of the players' reviews and …

Designing and evaluating ONCologic EMergencies escape room game for undergraduate nursing students: The ONCEM quasi-experimental pilot study

AA Dönmez, A Çalik, K Terzi, S Kapucu - Education and Information …, 2024 - Springer
The present pilot study aimed to develop, implement, and evaluate an escape room game
for oncologic emergencies. This quasi-experimental pilot study was developed and …

Videopelit oppimisen välineenä-Tapaustutkimus musiikinteorian opiskelusta Minecraftin avulla

V Simojoki, S Maunumaa - 2024 - oulurepo.oulu.fi
Oppimisen taidot ja itsesäätöinen oppiminen ovat merkittävässä roolissa muuttuvassa maa-
ilmassa. Itsesäätöisen oppimisen kannalta yksi merkittävimpiä tekijöitä on motivaatio. Moti …