[HTML][HTML] Gamification in education

A Christopoulos, S Mystakidis - Encyclopedia, 2023 - mdpi.com
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …

Teaching and learning in the new normal: responding to students' and academics' multifaceted needs

A Piki, M Brzezinska - International Conference on Human-Computer …, 2023 - Springer
Alongside the prolonged social and economic instability and the escalating demands for
upskilling, Covid-19 pandemic had a detrimental impact on students' and academics' mental …

Exploring the user experience and effectiveness of mobile game-based learning in higher education

N Kasenides, A Piki, N Paspallis - International Conference on Human …, 2023 - Springer
Recent technological and societal changes have heightened the uptake of mobile
educational games across all subjects and levels of education. Nevertheless, developing …

The Edifying Impact of Blending Game-Based Learning with Educational Robotics: A Systematic Review of Empirical Evidence

N Kasenides, A Piki, N Paspallis - International Conference on Human …, 2024 - Springer
Game-based learning is an effective pedagogical approach with a demonstrated capacity to
activate learner engagement, inspire motivation, and enhance the overall learning …

Digital games and mobile learning for inclusion: perspectives from special education teachers

A Piki, M Markou - 2023 10th International Conference on …, 2023 - ieeexplore.ieee.org
Digital games and mobile technology present remarkable opportunities for inclusive
education when their design is constructively aligned with accessibility and learning …

[PDF][PDF] Gamification in Education. Encyclopedia 2023, 3, 1223–1243

A Christopoulos, S Mystakidis - 2023 - academia.edu
Definition: Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …

The needs analysis in game-based self-directed learning for spatial design on creativity of spatial layout planning, interior decoration design, furnishings design and …

S Daouyuan, TW Hoe, L Yan, H Pratama - Multidisciplinary Science …, 2025 - malque.pub
This research aims to determine the needs for game-based learning in spatial design
among undergraduate students at Suzhou University of Science and Technology in China …