Touchscreen games to detect cognitive impairment in senior adults. A user-interaction pilot study

S Valladares-Rodriguez, MJ Fernández-Iglesias… - International journal of …, 2019 - Elsevier
Introduction Alzheimer's disease is a degenerative brain disease and the most common
cause of dementia. Today, 47 million people live with dementia worldwide. This number is …

Developing usability heuristics with PROMETHEUS: A case study in virtual learning environments

I Figueroa, C Jiménez, H Allende-Cid… - Computer Standards & …, 2019 - Elsevier
Heuristic evaluation is one of the most widely-used methods for evaluating the usability of a
software product. Proposed in 1990 by Nielsen and Molich, it consists in having a small …

Connecting user experience to learning in an evaluation of an immersive, interactive, multimodal augmented reality virtual diorama in a natural history museum & the …

MCR Harrington - 2020 6th international conference of the …, 2020 - ieeexplore.ieee.org
Reported are the findings of user experience and learning outcomes from a July 2019 study
of an immersive, interactive, multimodal augmented reality (AR) application, used in the …

Rhetoric and Emotional Design for the Improvement of User Experience in Moodle.

JJR García, RGA Villanueva - Journal of Educators Online, 2023 - ERIC
Learning Management Systems (LMSs) in education are necessary, especially since the
COVID-19 pandemic. A good user experience (UX) in these systems has become …

Work-in-Progress—Learning Machines: Useful Intelligent Tutoring Within Immersive STEM VLEs

B Thompson - 2020 6th International Conference of the …, 2020 - ieeexplore.ieee.org
A framework for implementing evidence based principles of learning and memory within a
Virtual Learning Space (VLS) using intelligent tutoring systems (ITS) for STEM courses is …

Computación Afectiva y Agilidad en entornos virtuales de educación: Una Revisión Sistemática de la Literatura

M Arias, GP Tomaselli, N Tortosa - VIII Simposio Argentino sobre …, 2021 - sedici.unlp.edu.ar
En el campo de la ingeniería de software es reconocida la importancia de las emociones en
la adquisición, procesamiento de información y en el aprendizaje de las personas; sin …

Toward a PCG-driven 3D Game for Preclinical Detection of Dementia

T Sangvanloy, P Paliyawan… - 2021 IEEE 10th …, 2021 - ieeexplore.ieee.org
This paper presents a new 3D game for cognitive assessment. The game is inspired by the
fact that cognitive decline has become one most common diseases associated with aging …

EMOINEC: Exploring the Application of the EMOINAD Guide to an E-commerce Context

A Villareal-Freire, AF Aguirre, J Diaz… - … 2019, Held as Part of the …, 2019 - Springer
This article presents an adaptation of the process of construction of the EMOINAD guide to
the context of electronic commerce, with which it is expected to obtain a set of guidelines that …

[PDF][PDF] Developing Usability Heuristics with PROMETHEUS: A Case Study in Virtual Learning Environments

I Figueroaa, C Jiménezb, H Allende-Cida, P Legerc - pleger.cl
Heuristic evaluation is one of the most widely-used methods for evaluating the usability of a
software product. Proposed in 1990 by Nielsen and Molich, it consists in having a small …