The role of virtual communities in gambling and gaming behaviors: A systematic review

A Sirola, N Savela, I Savolainen, M Kaakinen… - Journal of Gambling …, 2021 - Springer
Gambling opportunities are facilitated by the growth of the Internet and social media
platforms. Digital games also increasingly include monetary features, such as …

The ethics of multiplayer game design and community management: Industry perspectives and challenges

L A. Sparrow, M Gibbs, M Arnold - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Game industry professionals are frequently implementing new methods of addressing
ethical issues related to in-game toxicity and disruptive player behaviours associated with …

An empirical study of game reviews on the Steam platform

D Lin, CP Bezemer, Y Zou, AE Hassan - Empirical Software Engineering, 2019 - Springer
The steadily increasing popularity of computer games has led to the rise of a multi-billion
dollar industry. Due to the scale of the computer game industry, developing a successful …

Offending and victimization in the digital age: Comparing correlates of cybercrime and traditional offending-only, victimization-only and the victimization-offending …

M Weulen Kranenbarg, TJ Holt, JL Van Gelder - Deviant Behavior, 2019 - Taylor & Francis
Cybercrime research suggests that, analogous to traditional crime, victims are more likely to
be offenders. This overlap could be caused by shared risk factors, but it is unclear if these …

How to persuade an online gamer to give up cheating? Uniting elaboration likelihood model and signaling theory

L Wang, L Fan, SM Bae - Computers in Human Behavior, 2019 - Elsevier
To stop cheating behaviors in the online game, game providers have taken various
measures, especially the anti-cheating system (ACS), but cheating behaviors are still …

The SIQRS propagation model with quarantine on simplicial complexes

J Chen, C Xia, M Perc - IEEE Transactions on Computational …, 2024 - ieeexplore.ieee.org
Simplicial complexes successfully resolve the limitation of social networks to describe the
spread of infectious diseases in group interactions. However, the effects of quarantines in …

[HTML][HTML] Boosting: Rank and skill deception in esports

E Conroy, M Kowal, AJ Toth, MJ Campbell - Entertainment Computing, 2021 - Elsevier
Competitive video gaming, collectively known as esports, has surged in popularity over the
last decade. The rapid growth in revenue, viewership, players and exposure to date has led …

“Is It Legit, To You?”. An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty

A Boldi, A Rapp - International Journal of Human–Computer …, 2024 - Taylor & Francis
Cheating is a major concern for any gaming environment, but effective solutions are still far
from being found. Previous research has overlooked the social complexity of current video …

[HTML][HTML] Online cheaters: Profiles and motivations of internet users who falsify their data online

L Sáez-Ortuño, S Forgas-Coll, R Huertas-Garcia… - Journal of Innovation & …, 2023 - Elsevier
The digital environment, which includes the Internet and social networks, is propitious for
digital marketing. However, the collection, filtering and analysis of the enormous, constant …

Building the perfect game–an empirical study of game modifications

D Lee, D Lin, CP Bezemer, AE Hassan - Empirical Software Engineering, 2020 - Springer
Prior work has shown that gamer loyalty is important for the sales of a developer's future
games. Therefore, it is important for game developers to increase the longevity of their …