[图书][B] Critical gaming: Interactive history and virtual heritage

E Champion - 2016 - taylorfrancis.com
This book explains how designing, playing and modifying computer games, and
understanding the theory behind them, can strengthen the area of digital humanities. This …

Virtual reality usability and accessibility for cultural heritage practices: Challenges mapping and recommendations

HT Chong, CK Lim, MF Ahmed, KL Tan, MB Mokhtar - Electronics, 2021 - mdpi.com
In recent years, virtual reality (VR) is at its maturity level for real practical exercises amongst
many fields of studies, especially in the virtual walkthrough exploration system of cultural …

Understanding intangible culture heritage preservation via analyzing inhabitants' garments of early 19th century in weld quay, Malaysia

CK Lim, MF Ahmed, MB Mokhtar, KL Tan, MZ Idris… - Sustainability, 2021 - mdpi.com
This qualitative study describes the procedures undertaken to explore the Intangible Culture
Heritage (ICH) preservation, especially focusing on the inhabitants' garments of different …

Entertaining the similarities and distinctions between serious games and virtual heritage projects

E Champion - Entertainment Computing, 2016 - Elsevier
This article summarizes past definitions of entertainment, serious games and virtual heritage
in order to discuss whether virtual heritage has particular problems not directly addressed by …

An Immersive Virtual Sailing on the 18th-Century Ship Le Boullongne

JB Barreau, F Nouviale, R Gaugne… - Presence …, 2015 - direct.mit.edu
The work presented in this article is the result of collaboration between historians and
computer scientists whose goal was the digital reconstitution of Le Boullongne, an 18th …

A proposed methodology of bringing past life in digital cultural heritage through crowd simulation: A case study in George Town, Malaysia

CK Lim, KL Tan, AA Zaidan, BB Zaidan - Multimedia Tools and …, 2020 - Springer
One of the heritages can be denoting to the values of human activity in the past and its
cultural oral narratives. To virtualize these heritages, it means to actualize the heritage into …

Virtual reality interactive teaching for Chinese traditional Tibetan clothing

G Chen, F Ma, Y Jiang, R Liu - Art, Design & Communication …, 2018 - intellectdiscover.com
Chinese history represents a traditional costume culture that provides a rich source of
inspiration for fashion students. This article references typical Tibetan clothing as an …

Steering behaviors for autonomous cameras

Q Galvane, M Christie, R Ronfard, CK Lim… - Proceedings of motion …, 2013 - dl.acm.org
The automated computation of appropriate viewpoints in complex 3D scenes is a key
problem in a number of computer graphics applications. In particular, crowd simulations …

Cloth simulation for Chinese traditional costumes

Y Jiang, R Guo, F Ma, J Shi - Multimedia Tools and Applications, 2019 - Springer
Cloth simulation has received much attention recently due to its commercial potential. It can
be used for virtual try-on systems, digital films, games and cultural heritage applications. In …

Sport heritage in VR: Real tennis case study

R Gaugne, JB Barreau, P Duc-Martin… - Frontiers in Virtual …, 2022 - frontiersin.org
Traditional Sports and Games (TSG) are as varied as human cultures. Preserving
knowledge of these practices is essential as they are an expression of intangible cultural …