Digital data visualization with interactive and virtual reality tools. review of current state of the art and proposal of a model

JL Rubio Tamayo, M Barro Hernández… - 2018 - burjcdigital.urjc.es
Massive and open data constitute a burgeoning field of study in the current context. The
evolution of technology is, in turn, increasing its degree of interactivity, configuring several …

Realidad virtual (HMD) e interacción desde la perspectiva de la construcción narrativa y la comunicación: propuesta taxonómica

JLR Tamayo, MG Barrio - Icono14, 2016 - dialnet.unirioja.es
La realidad virtual es un término popularizado por varios autores a partir de los años 80 y
90 para definir los rasgos de los entornos inmersivos generados de manera artificial por …

[HTML][HTML] Efficiently detecting outlying behavior in video-game players

YB Kim, SJ Kang, SH Lee, JY Jung, HR Kam, J Lee… - PeerJ, 2015 - peerj.com
In this paper, we propose a method for automatically detecting the times during which game
players exhibit specific behavior, such as when players commonly show excitement …

Designing players' emotional reaction models: A generic method towards adaptive affective gaming

PA Nogueira, R Aguiar, R Rodrigues… - 2014 9th Iberian …, 2014 - ieeexplore.ieee.org
Current approaches to game design improvements rely on gameplay testing, an iterative
process following the test, try and fix pattern, relying on target audience feedback via …

Computational Models of Players' Physiological-Based Emotional Reactions: A Digital Games Case Study

PA Nogueira, R Aguiar, R Rodrigues… - 2014 IEEE/WIC/ACM …, 2014 - ieeexplore.ieee.org
Emotionally adaptive games are one of the holy grails of modern affective game research.
However, current state of the art affective games rely on static game adaptation mechanics …

Development of biofeedback mechanisms in a procedural environment using biometric sensors

VP Torres - 2013 - search.proquest.com
Ao longo da evolução da indústria de videojogos, os controladores de jogo utilizados nunca
tiveram grande variação, apenas modificações dos periféricos mais utilizados como rato …

Multimodal vs. unimodal physiological control in videogames for enhanced realism and depth

GA da Silva - arXiv preprint arXiv:1406.0532, 2014 - arxiv.org
(arXiv abridged abstract) In the last two decades, videogames have evolved in a nearly
explosive way from the pixelated graphics to today's near-realistic 3D environments. The …

Research and Design of Context UX Data Analysis System

X Fu, Z Liu - The 10th International Conference on Computer …, 2021 - Springer
At present, user researchers have problems in UX (User experience) data analysis, such as
low efficiency, inaccurate context data identification, and low satisfaction of analysis process …

Affective Game Design: Creating Better Game Experiences Based on Players' Affective Reaction Model

RP Aguiar - 2014 - search.proquest.com
Current industry approaches to game design improvements rely on gameplay testing, an
iterative process that follows a test, try and fix pattern. This process has its foundation on …

[PDF][PDF] Digital Data Visualization with Interactive and Virtual Reality Tools. Review of Current State of the Art and Proposal of a Model

VD con Herramientas - academia.edu
Massive and open data constitute a burgeoning ield of study in the current context. The
evolution of technology is, in turn, increasing its degree of interactivity, coniguring several …