General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms

D Perez-Liebana, J Liu, A Khalifa… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
General video game playing aims at designing an agent that is capable of playing multiple
video games with no human intervention. In 2014, the General Video Game Artificial …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Deep learning for video game playing

N Justesen, P Bontrager, J Togelius… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
In this paper, we review recent deep learning advances in the context of how they have
been applied to play different types of video games such as first-person shooters, arcade …

A panorama of artificial and computational intelligence in games

GN Yannakakis, J Togelius - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …

Predicting Human Decision-Making

A Rosenfeld, S Kraus - … Human Decision-Making: From Prediction to Action, 2018 - Springer
Designing intelligent agents that interact proficiently with people necessitates the prediction
of human decision-making. We present and discuss three prediction paradigms for …

Constructive generation methods for dungeons and levels

N Shaker, J Togelius, MJ Nelson, N Shaker… - … Content Generation in …, 2016 - Springer
This chapter addresses a specific type of game content, the dungeon, and a number of
commonly used methods for generating such content. These methods are all “constructive” …

The mario ai championship 2009-2012

J Togelius, N Shaker, S Karakovskiy, GN Yannakakis - Ai magazine, 2013 - ojs.aaai.org
We give a brief overview of the Mario AI Championship, a series of competitions based on
an open source clone of the seminal platform game Super Mario Bros. The competition has …

Navigates like me: Understanding how people evaluate human-like AI in video games

S Milani, A Juliani, I Momennejad… - Proceedings of the …, 2023 - dl.acm.org
We aim to understand how people assess human likeness in navigation produced by
people and artificially intelligent (AI) agents in a video game. To this end, we propose a …

Navigation turing test (NTT): Learning to evaluate human-like navigation

S Devlin, R Georgescu, I Momennejad… - International …, 2021 - proceedings.mlr.press
A key challenge on the path to developing agents that learn complex human-like behavior is
the need to quickly and accurately quantify human-likeness. While human assessments of …

Modifying mcts for human-like general video game playing

A Khalifa, A Isaksen, J Togelius, A Nealen - 2016 - um.edu.mt
We address the problem of making general video game playing agents play in a human-like
manner. To this end, we introduce several modifications of the UCT formula used in Monte …