eSports: A new window on neurocognitive expertise?

MJ Campbell, AJ Toth, AP Moran, M Kowal… - Progress in brain …, 2018 - Elsevier
Understanding the neurological changes that take place as expertise develops is a central
topic in both cognitive psychology and cognitive neuroscience. Here, we argue that video …

Why users purchase virtual products in MMORPG? An integrative perspective of social presence and user engagement

W Jin, Y Sun, N Wang, X Zhang - Internet Research, 2017 - emerald.com
Purpose Prior studies on virtual product purchase have focused on external technological
factor but have paid less attention to internal user factors. Thus, drawing upon the social …

Female gamers' experience of online harassment and social support in online gaming: A qualitative study

L McLean, MD Griffiths - International Journal of Mental Health and …, 2019 - Springer
Female gaming is a relatively under-researched area, and female gamers often report
experiencing harassment whilst playing online. The present study explored female …

Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents

MC Carras, AJ Van Rooij, D Van de Mheen… - Computers in human …, 2017 - Elsevier
Aims Examining online social interactions along with patterns of video gaming behaviors
and game addiction symptoms has the potential to enrich our understanding of disorders …

How passion for playing world of warcraft predicts in-game social capital, loneliness, and wellbeing

RL Mandryk, J Frommel, A Armstrong… - Frontiers in …, 2020 - frontiersin.org
Playing digital games can nurture wellbeing by helping players recover from daily stressors,
cope with life's challenges, practice emotion regulation, and engage in meaningful social …

Do World of Warcraft (MMORPG) players experience less loneliness and social anxiety in online world (virtual environment) than in real world (offline)?

M Martončik, J Lokša - Computers in Human Behavior, 2016 - Elsevier
The number of online game players continues to grow, as well as the number of hours spent
in online world. World of Warcraft (WoW) is one of the most popular Massively Multiplayer …

Mechanism to enhance team creative performance through social media: a transactive memory system approach

A Ali, H Wang, AN Khan - Computers in Human Behavior, 2019 - Elsevier
Research on social media as a source of knowledge coordination and communication has
been flourishing. Organizations are increasingly focusing on teamwork as a creative solution …

The role of social identity and online social capital on psychosocial outcomes in MMO players

LK Kaye, R Kowert, S Quinn - Computers in Human Behavior, 2017 - Elsevier
Previous literature has found inconsistent relationships between online gaming engagement
and psychosocial outcomes. To add clarity to this discussion, we explored these …

Social gaming, lonely life? The impact of digital game play on adolescents' social circles

R Kowert, E Domahidi, R Festl, T Quandt - Computers in human behavior, 2014 - Elsevier
In recent years, there have been rising concerns about the impact of online video game play
on users' socialization, particularly among adolescent players. The current study addresses …

Social support in eSports: building emotional and esteem support from instrumental support interactions in a highly competitive environment

G Freeman, DY Wohn - Proceedings of the Annual Symposium on …, 2017 - dl.acm.org
In this paper we report an empirical study of how and what types of social support eSports
players can experience from their gameplay. Specifically, we interviewed 26 eSports players …