[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Interactive indirect illumination using voxel cone tracing

C Crassin, F Neyret, M Sainz, S Green… - Computer Graphics …, 2011 - Wiley Online Library
Indirect illumination is an important element for realistic image synthesis, but its computation
is expensive and highly dependent on the complexity of the scene and of the BRDF of the …

[PDF][PDF] A survey of efficient representations for independent unit vectors

ZH Cigolle, S Donow, D Evangelakos… - Journal of Computer …, 2014 - researchgate.net
The bandwidth cost and memory footprint of vector buffers are limiting factors for GPU
rendering in many applications. This article surveys time-and space-efficient representations …

[PDF][PDF] Appearance-Driven Automatic 3D Model Simplification.

J Hasselgren, J Munkberg, J Lehtinen, M Aittala… - EGSR (DL), 2021 - diglib.eg.org
We present a suite of techniques for jointly optimizing triangle meshes and shading models
to match the appearance of reference scenes. This capability has a number of uses …

Recent advances in glinty appearance rendering

J Zhu, S Zhao, Y Xu, X Meng, L Wang… - Computational Visual …, 2022 - Springer
The interaction between light and materials is key to physically-based realistic rendering.
However, it is also complex to analyze, especially when the materials contain a large …

Frequency domain normal map filtering

C Han, B Sun, R Ramamoorthi… - ACM SIGGRAPH 2007 …, 2007 - dl.acm.org
Filtering is critical for representing detail, such as color textures or normal maps, across a
variety of scales. While MIP-mapping texture maps is commonplace, accurate normal map …

Lean mapping

M Olano, D Baker - Proceedings of the 2010 ACM SIGGRAPH …, 2010 - dl.acm.org
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time
filtering of specular highlights in bump and normal maps. The method evaluates bumps as …

Rendering glints on high-resolution normal-mapped specular surfaces

LQ Yan, M Hašan, W Jakob, J Lawrence… - ACM Transactions on …, 2014 - dl.acm.org
Complex specular surfaces under sharp point lighting show a fascinating glinty appearance,
but rendering it is an unsolved problem. Using Monte Carlo pixel sampling for this purpose …

Perceptually-based foveated rendering using a contrast-enhancing filter

A Patney, M Salvi, J Kim, AS Kaplanyan… - US Patent …, 2019 - Google Patents
A method, computer readable medium, and system are disclosed for rendering images
utilizing a foveated rendering algorithm with post-process filtering to enhance a contrast of …

Discrete stochastic microfacet models

W Jakob, M Hašan, LQ Yan, J Lawrence… - ACM Transactions on …, 2014 - dl.acm.org
This paper investigates rendering glittery surfaces, ones which exhibit shifting random
patterns of glints as the surface or viewer moves. It applies both to dramatically glittery …