When xr and ai meet-a scoping review on extended reality and artificial intelligence

T Hirzle, F Müller, F Draxler, M Schmitz… - Proceedings of the …, 2023 - dl.acm.org
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …

Eye-tracked virtual reality: a comprehensive survey on methods and privacy challenges

E Bozkir, S Özdel, M Wang, B David-John… - arXiv preprint arXiv …, 2023 - arxiv.org
Latest developments in computer hardware, sensor technologies, and artificial intelligence
can make virtual reality (VR) and virtual spaces an important part of human everyday life …

Cybersickness in virtual reality questionnaire (csq-vr): A validation and comparison against ssq and vrsq

P Kourtesis, J Linnell, R Amir, F Argelaguet… - Virtual Worlds, 2023 - mdpi.com
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and
motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual …

The impact of task workload on cybersickness

NC Sepich, A Jasper, S Fieffer, SB Gilbert… - Frontiers in Virtual …, 2022 - frontiersin.org
This study explored the impact of task workload on virtual reality (VR) cybersickness.
Cybersickness is a negative side effect of using VR to which many users are susceptible …

Cybersickness in virtual reality: The role of individual differences, its effects on cognitive functions and motor skills, and intensity differences during and after immersion

P Kourtesis, A Papadopoulou, P Roussos - Virtual Worlds, 2024 - mdpi.com
Background: Given that VR is used in multiple domains, understanding the effects of
cybersickness on human cognition and motor skills and the factors contributing to …

Towards forecasting the onset of cybersickness by fusing physiological, head-tracking and eye-tracking with multimodal deep fusion network

R Islam, K Desai, J Quarles - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
A plethora of studies has been conducted to detect and reduce cybersickness in real-time.
However, prior attempts to detect and minimize cybersickness after its onset may be …

[PDF][PDF] Collaborative work enabled by immersive environments

A Mayer, JR Chardonnet, P Häfner… - New Digital Work …, 2023 - library.oapen.org
Digital transformation facilitates new methods for remote collaboration while shaping a new
understanding of working together. In this chapter, we consider global collaboration in the …

Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality

D Jeong, M Jeong, U Yang, K Han - Plos one, 2022 - journals.plos.org
Research has shown that sensor data generated by a user during a VR experience is
closely related to the user's behavior or state, meaning that the VR user can be quantitatively …

Truvr: Trustworthy cybersickness detection using explainable machine learning

RK Kundu, R Islam, P Calyam… - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
Cybersickness can be characterized by nausea, vertigo, headache, eye strain, and other
discomforts when using virtual reality (VR) systems. The previously reported machine …

Scenario-Function System for Automotive Intelligent Cockpits: Framework, Research Progress and Perspectives

H Chen, R Gao, L Fan, E Liu, W Li… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
The innovative development of intelligent cockpit scenarios and functions brings
increasingly enhanced user experiences to drivers and passengers in intelligent vehicles …