Influence of online computer games on the academic achievement of nontraditional undergraduate students

PE Turner, E Johnston, M Kebritchi, S Evans… - Cogent …, 2018 - Taylor & Francis
Technological advances have provided educational institutions the capability to explore
various online teaching strategies such as digital games in the classroom. Though games …

An empirical study on gender, video game play, academic success and complex problem solving skills

M Dindar - Computers & Education, 2018 - Elsevier
This study investigated the video gaming behaviors of 479 high school students with respect
to gender-based differences, as well as the relationship between video gaming, academic …

Recognizing student fear: The elephant in the classroom

TS Bledsoe, JJ Baskin - College Teaching, 2014 - Taylor & Francis
Understanding fear, its causes, and its impact on students can be important for educators
who seek ways to help students manage their fears. This paper explores common types of …

Role of stressful life events, avoidant coping styles, and neuroticism in online game addiction among college students: a moderated mediation model

H Li, Y Zou, J Wang, X Yang - Frontiers in psychology, 2016 - frontiersin.org
Online game addiction (OGA) is becoming a significant problem worldwide. The aim of this
study was to explore the incidence of OGA and the roles of stressful life events, avoidant …

Video games and disability—a risk and benefit analysis

HJ Kuo, M Yeomans, D Ruiz, CC Lin - Frontiers in Rehabilitation …, 2024 - frontiersin.org
Purpose Over the past decades, video games have become a substantial part of the
entertainment industry. While ubiquitous, video game participation remains low among …

Examining the relations among emerging adult coping, executive function, and anxiety

EJ O'Rourke, LF Halpern, R Vaysman - Emerging Adulthood, 2020 - journals.sagepub.com
Emerging adulthood is a developmental period marked by increased anxiety related to
academic, social, and professional stressors. The ability to successfully cope with stress is …

Girls' video gaming behaviour and undergraduate degree selection: A secondary data analysis approach

A Hosein - Computers in Human Behavior, 2019 - Elsevier
Girls' uptake of physical science, technology, engineering and mathematics (PSTEM)
degrees continues to be poor. Identifying and targeting interventions for girl groups that are …

Is the consumption of energy drinks associated with academic achievement among college students?

SE Champlin, KE Pasch, CL Perry - The journal of primary prevention, 2016 - Springer
Despite widely reported side effects, use of energy drinks has increased among college
students, who report that they consume energy drinks to help them complete schoolwork …

Online gaming motive profiles in late adolescence and the related longitudinal development of stress, depression, and problematic internet use

S Chang, SSJ Lin - Computers & Education, 2019 - Elsevier
Many studies have shown that some game motives help to identify the risk for the
development of problematic Internet use, especially advancement, escapism and …

Conductas agresivas, victimización y uso problemático de videojuegos en escolares de educación primaria de la provincia de Granada

R Chacón Cuberos, T Espejo Garcés… - 2018 - digibug.ugr.es
El uso abusivo de ocio digital de pantalla en niños y niñas en edad escolar genera múltiples
problemas de tipo cognitivo y emocional. En este sentido, el uso de videojuegos de …