Effectiveness of virtual and augmented reality-enhanced exercise on physical activity, psychological outcomes, and physical performance: A systematic review and …

YL Ng, F Ma, FK Ho, P Ip, K Fu - Computers in Human Behavior, 2019 - Elsevier
Virtual reality (VR) and augmented reality (AR)-enhanced exercise training is a novel
approach to promoting health. Previous systematic reviews have focused on the …

Digital phenotyping for mental health of college students: a clinical review

J Melcher, R Hays, J Torous - BMJ Ment Health, 2020 - mentalhealth.bmj.com
Experiencing continued growth in demand for mental health services among students,
colleges are seeking digital solutions to increase access to care as classes shift to remote …

[HTML][HTML] Identifying indicators of smartphone addiction through user-app interaction

B Noë, LD Turner, DEJ Linden, SM Allen… - Computers in human …, 2019 - Elsevier
We introduce a new approach to monitoring the activity of smartphone users based on their
physical interactions with the interface. Typical events are taps, scrolling and typing, carried …

Impact of Pokémon Go on physical activity: a systematic review and meta-analysis

M Khamzina, KV Parab, R An, T Bullard… - American Journal of …, 2020 - Elsevier
Context Pokémon Go is a popular mobile augmented reality game that requires players to
travel to different locations to capture virtual characters. This study systematically reviews …

Green streetscape and walking: exploring active mobility patterns in dense and compact cities

G Vich, O Marquet, C Miralles-Guasch - Journal of Transport & Health, 2019 - Elsevier
Being physically active in natural environments has been linked with multiple mental and
physical health benefits. However, not all urban contexts can provide their residents the …

Examining the characteristics of game-based learning: A content analysis and design framework

L Nadolny, A Valai, NJ Cherrez, D Elrick, A Lovett… - Computers & …, 2020 - Elsevier
The purpose of this study was to analyze the design characteristics of game-based learning
environments in the research literature through a content analysis. Article text was coded in …

[HTML][HTML] Use of electronic ecological momentary assessment methodologies in physical activity, sedentary behavior, and sleep research in young adults: systematic …

KR Hartson, L Huntington-Moskos, CG Sears… - Journal of medical …, 2023 - jmir.org
Background Recent technological advances allow for the repeated sampling of real-time
data in natural settings using electronic ecological momentary assessment (eEMA). These …

Effects of Pokémon GO on physical activity and psychological and social outcomes: a systematic review

JE Lee, N Zeng, Y Oh, D Lee, Z Gao - Journal of Clinical Medicine, 2021 - mdpi.com
Augmented reality (AR) mobile game, Pokémon GO, leverages gamification and location
tracking technology to encourage players to walk in different places to catch Pokémon …

Mobile devices as tools for media and communication research: A scoping review on collecting self-report data in repeated measurement designs

A Schnauber-Stockmann… - … Methods and Measures, 2020 - Taylor & Francis
Mobile devices are deeply embedded in people's everyday lives. On the one hand, this
opens up a new field for media and communication research. On the other hand, the …

Scoping review of Pokemon Go: comprehensive assessment of augmented reality for physical activity change

T Baranowski, EJ Lyons - Games for health journal, 2020 - liebertpub.com
Pokémon Go™(PG) is a mobile videogame that requires real-world walking to “catch”
augmented reality (AR) virtual creatures. Media attention speculated that extensive physical …