Implementasi teams games tournaments dan number head together ditinjau dari kemampuan penalaran matematis

NK Rahmawati - Al-Jabar: Jurnal Pendidikan Matematika, 2017 - ejournal.radenintan.ac.id
Tujuan penelitian ini untuk mengetahui pengaruh model pembelajaran Teams Games
Tournaments (TGT) dan Numbered Head Together (NHT) terhadap prestasi matematika …

The language of mathematics: The importance of teaching and learning mathematical vocabulary

PJ Riccomini, GW Smith, EM Hughes… - Reading & Writing …, 2015 - Taylor & Francis
Vocabulary understanding is a major contributor to overall comprehension in many content
areas, including mathematics. Effective methods for teaching vocabulary in all content areas …

An inclusive design approach for developing video games for children with Autism Spectrum Disorder

L Malinverni, J Mora-Guiard, V Padillo, L Valero… - Computers in Human …, 2017 - Elsevier
The efficacy of therapeutic treatments for Autism Spectrum Disorder is mainly associated
with the treatment's intensity in terms of weekly hours. This has led mental health …

More than just fun: a place for games in playful learning/Más que diversión: el lugar de los juegos reglados en el aprendizaje lúdico

B Hassinger-Das, TS Toub, JM Zosh… - Journal for the …, 2017 - journals.sagepub.com
Los juegos desempeñan un papel importante en la infancia. Dan lugar a horas de actividad
e interacción social y probablemente también a gran cantidad de aprendizaje. Los juegos …

Exploring motion-based touchless games for autistic children's learning

L Bartoli, C Corradi, F Garzotto… - Proceedings of the 12th …, 2013 - dl.acm.org
Our understanding of the effectiveness of motion-based touchless games for autistic children
is limited, because of the small amount of empirical studies and the limits of our current …

Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games

M Kourakli, I Altanis, S Retalis, M Boloudakis… - International Journal of …, 2017 - Elsevier
There is an ongoing interest in developing motion Kinect-based learning games that are in
accordance with intervention protocols for helping children with special educational needs …

A review on gamification design framework: How they incorporated for autism children

SA Mubin, MWA Poh - … on Recent Advances and Innovations in …, 2019 - ieeexplore.ieee.org
This paper presents a review of the literature on gamification design frameworks.
Gamification is a term that has been used recently to depict games application in other non …

Game-based remedial instruction in mastery learning for upper-primary school students

CH Lin, EZF Liu, YL Chen, PY Liou, M Chang… - Journal of Educational …, 2013 - JSTOR
The study examines the effectiveness of using computer games for after-school remedial
mastery learning. We incorporated instructional materials related to “area of a circle” into the …

Evaluation of AR embedded physical puzzle game on students' learning achievement and motivation on elementary natural science

SJ Lu, YC Liu, PJ Chen, MR Hsieh - Interactive Learning …, 2020 - Taylor & Francis
Emerging technologies have been widely used in applications designed to increase
potential for learning enhancement. This study develops a mobile application to integrate …

The effect of adaptive difficulty adjustment on the effectiveness of a game to develop executive function skills for learners of different ages

JL Plass, BD Homer, S Pawar, C Brenner… - Cognitive …, 2019 - Elsevier
Research suggests that gains in executive function (EF) skills training are strongest when
task difficulty increases progressively, yet findings on the effectiveness of adaptive …