Evaluation metrics for intelligent generation of graphical game assets: a systematic survey-based framework

K Fukaya, D Daylamani-Zad… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Generative systems for graphical assets have the potential to provide users with high quality
assets at the push of a button. However, there are many forms of assets, and many …

Procedural metamaterials: A unified procedural graph for metamaterial design

L Makatura, B Wang, YL Chen, B Deng… - ACM Transactions on …, 2023 - dl.acm.org
We introduce a compact, intuitive procedural graph representation for cellular
metamaterials, which are small-scale, tileable structures that can be architected to exhibit …

Dag amendment for inverse control of parametric shapes

E Michel, T Boubekeur - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
Parametric shapes model objects as programs producing a geometry based on a few
semantic degrees of freedom, called hyper-parameters. These shapes are the typical output …

Intelligent generation of graphical game assets: A conceptual framework and systematic review of the state of the art

K Fukaya, D Daylamani-Zad, H Agius - arXiv preprint arXiv:2311.10129, 2023 - arxiv.org
Procedural content generation (PCG) can be applied to a wide variety of tasks in games,
from narratives, levels and sounds, to trees and weapons. A large amount of game content is …

Automatic differentiable procedural modeling

M Gaillard, V Krs, G Gori, R Měch… - Computer Graphics …, 2022 - Wiley Online Library
Procedural modeling allows for an automatic generation of large amounts of similar assets,
but there is limited control over the generated output. We address this problem by …

[PDF][PDF] Design of 3D Antenna Geometries Using Genetic Algorithms

J Rolla, B Reynolds, J Weiler, A Connolly, R Debolt… - 2023 - ipnpr.jpl.nasa.gov
This report presents initial results apropos a genetic algorithm that evolves 3D geometries;
this early study is a proof of concept, presenting an algorithm that evolves to a predefined …

[PDF][PDF] Interactive authoring of 3D shapes represented as programs

É Michel - 2022 - portfolio.exppad.com
Although hardware and techniques have considerably improved over the years at handling
heavy content, digital 3D creation remains fairly complex, partly because the bottleneck also …

Digital content editing using a procedural model

V Krs, R Mech, M Gaillard, G Gori - US Patent 11,410,361, 2022 - Google Patents
Procedural model digital content editing techniques are described that overcome the
limitations of conventional techniques to make procedural models available for interaction …

Learning 3D functionality representations

R Hu, M Savva, O van Kaick - SIGGRAPH Asia 2020 Courses, 2020 - dl.acm.org
A central goal of computer graphics is to provide tools for designing and simulating real or
imagined artifacts. An understanding of functionality is important in enabling such modeling …

[PDF][PDF] SIGGRAPH Asia 2020 Course Notes Learning 3D Functionality Representations

R Hu, M Savva, O van Kaick - learn3dfunc.github.io
A central goal of computer graphics is to provide tools for designing and simulating real or
imagined artifacts. An understanding of functionality is important in enabling such modeling …