Evaluation metrics for intelligent generation of graphical game assets: a systematic survey-based framework
K Fukaya, D Daylamani-Zad… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Generative systems for graphical assets have the potential to provide users with high quality
assets at the push of a button. However, there are many forms of assets, and many …
assets at the push of a button. However, there are many forms of assets, and many …
Procedural metamaterials: A unified procedural graph for metamaterial design
We introduce a compact, intuitive procedural graph representation for cellular
metamaterials, which are small-scale, tileable structures that can be architected to exhibit …
metamaterials, which are small-scale, tileable structures that can be architected to exhibit …
Dag amendment for inverse control of parametric shapes
E Michel, T Boubekeur - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
Parametric shapes model objects as programs producing a geometry based on a few
semantic degrees of freedom, called hyper-parameters. These shapes are the typical output …
semantic degrees of freedom, called hyper-parameters. These shapes are the typical output …
Intelligent generation of graphical game assets: A conceptual framework and systematic review of the state of the art
K Fukaya, D Daylamani-Zad, H Agius - arXiv preprint arXiv:2311.10129, 2023 - arxiv.org
Procedural content generation (PCG) can be applied to a wide variety of tasks in games,
from narratives, levels and sounds, to trees and weapons. A large amount of game content is …
from narratives, levels and sounds, to trees and weapons. A large amount of game content is …
Automatic differentiable procedural modeling
Procedural modeling allows for an automatic generation of large amounts of similar assets,
but there is limited control over the generated output. We address this problem by …
but there is limited control over the generated output. We address this problem by …
[PDF][PDF] Design of 3D Antenna Geometries Using Genetic Algorithms
J Rolla, B Reynolds, J Weiler, A Connolly, R Debolt… - 2023 - ipnpr.jpl.nasa.gov
This report presents initial results apropos a genetic algorithm that evolves 3D geometries;
this early study is a proof of concept, presenting an algorithm that evolves to a predefined …
this early study is a proof of concept, presenting an algorithm that evolves to a predefined …
[PDF][PDF] Interactive authoring of 3D shapes represented as programs
É Michel - 2022 - portfolio.exppad.com
Although hardware and techniques have considerably improved over the years at handling
heavy content, digital 3D creation remains fairly complex, partly because the bottleneck also …
heavy content, digital 3D creation remains fairly complex, partly because the bottleneck also …
Digital content editing using a procedural model
Procedural model digital content editing techniques are described that overcome the
limitations of conventional techniques to make procedural models available for interaction …
limitations of conventional techniques to make procedural models available for interaction …
Learning 3D functionality representations
A central goal of computer graphics is to provide tools for designing and simulating real or
imagined artifacts. An understanding of functionality is important in enabling such modeling …
imagined artifacts. An understanding of functionality is important in enabling such modeling …
[PDF][PDF] SIGGRAPH Asia 2020 Course Notes Learning 3D Functionality Representations
A central goal of computer graphics is to provide tools for designing and simulating real or
imagined artifacts. An understanding of functionality is important in enabling such modeling …
imagined artifacts. An understanding of functionality is important in enabling such modeling …