GAVEL: Generating games via evolution and language models

G Todd, A Padula, M Stephenson, É Piette… - arXiv preprint arXiv …, 2024 - arxiv.org
Automatically generating novel and interesting games is a complex task. Challenges include
representing game rules in a computationally workable form, searching through the large …

An overview of the ludii general game system

M Stephenson, E Piette… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
The Digital Ludeme Project (DLP) aims to reconstruct and analyse over 1000 traditional
strategy games using modern techniques. One of the key aspects of this project is the …

Pytag: Challenges and opportunities for reinforcement learning in tabletop games

M Balla, GEM Long, D Jeurissen… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
In recent years, Game AI research has made important breakthroughs using Reinforcement
Learning (RL). Despite this, RL for modern tabletop games has gained little to no attention …

General board game concepts

E Piette, M Stephenson… - … IEEE Conference on …, 2021 - ieeexplore.ieee.org
Many games often share common ideas or aspects between them, such as their rules,
controls, or playing area. However, in the context of General Game Playing (GGP) for board …

[HTML][HTML] ColorShapeLinks: A board game AI competition for educators and students

N Fachada - Computers and Education: Artificial Intelligence, 2021 - Elsevier
ColorShapeLinks is an AI board game competition framework specially designed for
students and educators in videogame development, with openness and accessibility in …

Ludii game logic guide

É Piette, C Browne, DJNJ Soemers - arXiv preprint arXiv:2101.02120, 2021 - arxiv.org
This technical report outlines the fundamental workings of the game logic behind Ludii, a
general game system, that can be used to play a wide variety of games. Ludii is a program …

Ludii as a competition platform

M Stephenson, E Piette… - … IEEE conference on …, 2019 - ieeexplore.ieee.org
Ludii is a general game system being developed as part of the ERC-funded Digital Ludeme
Project (DLP). While its primary aim is to model, play, and analyse the full range of traditional …

Vgc ai competition-a new model of meta-game balance ai competition

S Reis, LP Reis, N Lau - 2021 IEEE Conference on Games …, 2021 - ieeexplore.ieee.org
This work presents a framework for a new type of meta-game balance AI Competition based
on Pokémon, Pokémon battles can be viewed as adversarial games played by AIs. Around …

General board geometry

C Browne, É Piette, M Stephenson… - Advances in Computer …, 2021 - Springer
Game boards are described in the Ludii general game system by their underlying graphs,
based on tiling, shape and graph operators, with the automatic detection of important …

Efficient reasoning in regular boardgames

J Kowalski, R Miernik, M Mika, W Pawlik… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
We present the technical side of reasoning in Regular Boardgames (RBG) language-a
universal General Game Playing (GGP) formalism for the class of finite deterministic games …