Success factors for serious games to enhance learning: a systematic review

WS Ravyse, A Seugnet Blignaut, V Leendertz… - Virtual Reality, 2017 - Springer
There is no doubt that an abundance of factors exists that makes learning with serious
games successful. Research articles reporting on these factors, however, tend to focus on …

Using games for social learning to promote self-governance

MA Janssen, T Falk, R Meinzen-Dick… - Current Opinion in …, 2023 - Elsevier
Governance of shared resources needs to overcome collective action problems. Relational
values and decision-making play a critical role in this process. Approaches are needed to …

Serious gaming for climate adaptation—assessing the potential and challenges of a digital serious game for urban climate adaptation

TS Neset, L Andersson, O Uhrqvist, C Navarra - Sustainability, 2020 - mdpi.com
Serious gaming has gained increasing prominence in climate change communication, and
provides opportunity to engage new audiences and new platforms for knowledge co …

Game-based learning: Teaching principles of economics and investment finance through Monopoly

C Lew, A Saville - The International Journal of Management Education, 2021 - Elsevier
This paper investigates the application of a modified version of the board game of Monopoly
to explore the content learned and optimization of a game-based learning process. The …

Learning with serious games in economics education a systematic review of the effectiveness of game-based learning in upper secondary and higher education

L Platz - International Journal of Educational Research, 2022 - Elsevier
Digital game-based learning (GBL) is attracting attention in economics education, as this
type of learning allows abstract content to be simulated through play. However, a systematic …

Debriefing for the transfer of learning: the importance of context

E Rivière, M Jaffrelot, J Jouquan, G Chiniara - Academic Medicine, 2019 - journals.lww.com
The advent of simulation-based education has caused a renewed interest in feedback and
debriefing. However, little attention has been given to the issue of transfer of learning from …

Serious games for environmental education

CKW Tan, H Nurul‐Asna - Integrative Conservation, 2023 - Wiley Online Library
Serious games are increasingly popular in multiple fields, including education and
environmental engagement. We conducted a systematic review to examine the reasons for …

Setting conditions for productive debriefing

G Der Sahakian, G Alinier, G Savoldelli… - Simulation & …, 2015 - journals.sagepub.com
Background. Debriefing is a fundamental step in simulation, particularly in the medical field.
Simulation sometimes even serves as a pretext for debriefing. Most often, debriefing takes …

A new measure for serious games evaluation: gaming educational balanced (GEB) model

K Martinez, MI Menéndez-Menéndez, A Bustillo - Applied Sciences, 2022 - mdpi.com
Featured Application A metric to evaluate gaming and educational features of already
developed serious games. This model can also guide the design of new serious games …

Learning and role-playing games

J Hammer, A To, K Schrier, SL Bowman… - Role-playing game …, 2018 - taylorfrancis.com
This chapter explores the relationship between role-playing games (RPGs) and learning,
broadly construed. It includes both formal educational settings, such as schools; informal …