[图书][B] Gameworlds: Virtual media and children's everyday play

S Giddings - 2014 - library.oapen.org
Game studies is a rapidly developing field across the world, with a growing number of
dedicated courses addressing video games and digital play as significant phenomena in …

From entertainment to citizenship: Politics and popular culture

J Street, S Inthorn, M Scott - From entertainment to citizenship, 2015 - manchesterhive.com
The links between popular culture and politics are often referred to–sometimes dismissively,
sometimes seriously. They are dismissed when it is thought that popular culture diminishes …

New media–new pleasures?

A Kerr, J Kücklich, P Brereton - International Journal of …, 2006 - journals.sagepub.com
The promotional and academic discourse surrounding new media suggests that they offer
more fun and more pleasure than existing or traditional media. However, academic work …

[HTML][HTML] Perspectives of computer game philology

J Kücklich - Game Studies, 2003 - gamestudies.org
Playing a game, like reading a novel, can be regarded as a form of semiosis, an interaction
of signs. This constitutes the basic similarity between games and literature the following …

[PDF][PDF] Play and playability as key concepts in new media studies

J Kücklich, MC Fellow - STeM Centre, Dublin City University, 2004 - Citeseer
What is new about the new media? This question has been asked by many researchers in
the field of new media studies, but has not yet been answered in a satisfactory way …

The cult of champ man: the culture and pleasures of championship manager/football manager gamers

G Crawford - Information, Communication & Society, 2006 - Taylor & Francis
This paper considers the popularity and social significance of the gaming series
Championship Manager/Football Manager. Sport-related games continue to be one of the …

Perspective in Contemporary Computer Games

JN Thon - Point of View, Perspective, and Focalization: Modeling …, 2009 - degruyter.com
While the relatively new medium of the computer game has elicited an increasing amount of
academic attention from a variety of disciplines in the last few years, research on perspective …

Making the water move: techno-historic limits in the game aesthetics of Myst and Doom.

A Hutchison - Game Studies: the international journal of …, 2008 - espace.curtin.edu.au
This paper proposes that the technical limitations at the time of a game? s creation have an
enormous impact on the overall aesthetic of any specific game, and also the traditions of the …

Plural focalization, singular voices: Wandering perspectives in 'we'-narration

B Richardson - Point of View, Perspective, and Focalization …, 2009 - degruyter.com
Marco Polo is believed to have traveled about 14.000 miles during his lifetime; Ibn Battuta,
the great Arab explorer of the middle ages, managed about 75.000. But both were dwarfed …

Il gioco computerizzato per il potenziamento cognitivo e la promozione del successo scolastico. Un approccio evidence based

R Trinchero - Form@ re-Open Journal per la formazione in rete, 2014 - oaj.fupress.net
Che cos' è il potenziamento cognitivo? Quali sono le condizioni che lo rendono realmente
efficace nel promuovere il successo scolastico di bambini e ragazzi? Il gioco computerizzato …