Areas of Research Focus and Trends in the Research on the Application of VR in Rehabilitation Medicine

C Wang, J Kong, H Qi - Healthcare, 2023 - mdpi.com
Objective: To establish the areas of research focus in the application of VR in rehabilitation
medicine, analyze its themes and trends, and offer a reference for future related research in …

Personalization Characteristics and Evaluation of Gamified Exercise for Middle-Aged and Older People: A Scoping Review

L Ren, J Yan, Z Zhu, M Du - Journal of Aging and …, 2024 - journals.humankinetics.com
Many studies have shown that personalized exergames have a positive effect on promoting
regular and proper exercise. However, there is no consensus on the design characteristics …

The case for integrated advanced technology in applied behavior analysis

L Neely, A Carnett, J Quarles, H MacNaul… - Advances in …, 2023 - Springer
Most people rely on technology in their everyday lives to navigate responsibilities to family,
community, friends, and employers. The aim of this paper is to overview recent technological …

Multimodal data streaming using visual IoTs and wearables for telerehabilitation and teletreatment

H Guzman, R Joshi, V Guzman… - 2021 World …, 2021 - ieeexplore.ieee.org
The current pandemic and the expansion of insurance coverage of telehealth for the elderly
has shown the need for improvements in the automation of medical services and behavioral …

Penerapan Exergames Berbasis Android sebagai Neurorehabilitasi pada Pasien Pasca Stroke

E Sespa, T Herawati, DF Aryani - Journal of Telenursing …, 2023 - journal.ipm2kpe.or.id
This study aims to provide an overview and ideas from the results of a literature review
regarding the possibility of implementing neurorehabilitation in post-stroke patients with the …

Research Hotspots and Trends in the Research on the Application of VR in Rehabilitation Medicine

C Wang, J Kong, H Qi - 2023 - preprints.org
Objective: To sort out the research hotspots of the application of VR in rehabilitation
medicine, analyse its research themes and research trends, and offer a reference for future …

Developing a Mixed Reality-Based Game for Post-Stroke Motor Rehabilitation: Combining Training and Assessment

Y Fang, Z Luo, F Huang, Z Wang, D Li… - 2023 9th International …, 2023 - ieeexplore.ieee.org
The present study aims to develop a mixed reality-based game for post-stroke rehabilitation.
The game design follows one popular game, Fruit Ninja, and stroke patients move their …

Design and Development of a Home-Based Low-Cost Upper Limb Rehabilitation Robot for Adult Stroke Survivors

L Li - 2023 - search.proquest.com
Stroke is a neurological disease attributed to focal damage to the brain caused by a
disruption of the blood supply, affecting one in four people in their lifetime [1, 2]. It remains a …

Efectos de la realidad virtual en capacidades físicas y psicomotrices en personas con Síndrome de Down: revisión sistemática y meta-análisis de ensayos …

A Alba-Rueda - 2021 - rodin.uca.es
El síndrome de Down (SD) es un trastorno genético del cromosoma 21 que dificulta adquirir
capacidades físicas y psicomotrices. La realidad virtual (RV) se usa en neurorrehabilitación …