Areas of Research Focus and Trends in the Research on the Application of VR in Rehabilitation Medicine
C Wang, J Kong, H Qi - Healthcare, 2023 - mdpi.com
Objective: To establish the areas of research focus in the application of VR in rehabilitation
medicine, analyze its themes and trends, and offer a reference for future related research in …
medicine, analyze its themes and trends, and offer a reference for future related research in …
Personalization Characteristics and Evaluation of Gamified Exercise for Middle-Aged and Older People: A Scoping Review
L Ren, J Yan, Z Zhu, M Du - Journal of Aging and …, 2024 - journals.humankinetics.com
Many studies have shown that personalized exergames have a positive effect on promoting
regular and proper exercise. However, there is no consensus on the design characteristics …
regular and proper exercise. However, there is no consensus on the design characteristics …
The case for integrated advanced technology in applied behavior analysis
Most people rely on technology in their everyday lives to navigate responsibilities to family,
community, friends, and employers. The aim of this paper is to overview recent technological …
community, friends, and employers. The aim of this paper is to overview recent technological …
Multimodal data streaming using visual IoTs and wearables for telerehabilitation and teletreatment
H Guzman, R Joshi, V Guzman… - 2021 World …, 2021 - ieeexplore.ieee.org
The current pandemic and the expansion of insurance coverage of telehealth for the elderly
has shown the need for improvements in the automation of medical services and behavioral …
has shown the need for improvements in the automation of medical services and behavioral …
Penerapan Exergames Berbasis Android sebagai Neurorehabilitasi pada Pasien Pasca Stroke
E Sespa, T Herawati, DF Aryani - Journal of Telenursing …, 2023 - journal.ipm2kpe.or.id
This study aims to provide an overview and ideas from the results of a literature review
regarding the possibility of implementing neurorehabilitation in post-stroke patients with the …
regarding the possibility of implementing neurorehabilitation in post-stroke patients with the …
Research Hotspots and Trends in the Research on the Application of VR in Rehabilitation Medicine
C Wang, J Kong, H Qi - 2023 - preprints.org
Objective: To sort out the research hotspots of the application of VR in rehabilitation
medicine, analyse its research themes and research trends, and offer a reference for future …
medicine, analyse its research themes and research trends, and offer a reference for future …
Developing a Mixed Reality-Based Game for Post-Stroke Motor Rehabilitation: Combining Training and Assessment
Y Fang, Z Luo, F Huang, Z Wang, D Li… - 2023 9th International …, 2023 - ieeexplore.ieee.org
The present study aims to develop a mixed reality-based game for post-stroke rehabilitation.
The game design follows one popular game, Fruit Ninja, and stroke patients move their …
The game design follows one popular game, Fruit Ninja, and stroke patients move their …
Design and Development of a Home-Based Low-Cost Upper Limb Rehabilitation Robot for Adult Stroke Survivors
L Li - 2023 - search.proquest.com
Stroke is a neurological disease attributed to focal damage to the brain caused by a
disruption of the blood supply, affecting one in four people in their lifetime [1, 2]. It remains a …
disruption of the blood supply, affecting one in four people in their lifetime [1, 2]. It remains a …
Efectos de la realidad virtual en capacidades físicas y psicomotrices en personas con Síndrome de Down: revisión sistemática y meta-análisis de ensayos …
A Alba-Rueda - 2021 - rodin.uca.es
El síndrome de Down (SD) es un trastorno genético del cromosoma 21 que dificulta adquirir
capacidades físicas y psicomotrices. La realidad virtual (RV) se usa en neurorrehabilitación …
capacidades físicas y psicomotrices. La realidad virtual (RV) se usa en neurorrehabilitación …