[HTML][HTML] Mobile apps that promote emotion regulation, positive mental health, and well-being in the general population: systematic review and meta-analysis
M Eisenstadt, S Liverpool, E Infanti, RM Ciuvat… - JMIR mental …, 2021 - mental.jmir.org
Background: Among the general public, there appears to be a growing need and interest in
receiving digital mental health and well-being support. In response to this, mental health …
receiving digital mental health and well-being support. In response to this, mental health …
[HTML][HTML] Gamification in apps and technologies for improving mental health and well-being: systematic review
Background: There is little research on the application of gamification to mental health and
well-being. Furthermore, usage of gamification-related terminology is inconsistent. Current …
well-being. Furthermore, usage of gamification-related terminology is inconsistent. Current …
Mobile mindfulness meditation: a randomised controlled trial of the effect of two popular apps on mental health
JAM Flett, H Hayne, BC Riordan, LM Thompson… - Mindfulness, 2019 - Springer
We present the results of a pre-registered randomised controlled trial (RCT) that tested
whether two smartphone-based mindfulness meditation applications (apps) lead to …
whether two smartphone-based mindfulness meditation applications (apps) lead to …
[HTML][HTML] Gamification for health and wellbeing: A systematic review of the literature
Background Compared to traditional persuasive technology and health games, gamification
is posited to offer several advantages for motivating behaviour change for health and well …
is posited to offer several advantages for motivating behaviour change for health and well …
[HTML][HTML] Behavioral functionality of mobile apps in health interventions: a systematic review of the literature
Background: Several thousand mobile phone apps are available to download to mobile
phones for health and fitness. Mobile phones may provide a unique means of administering …
phones for health and fitness. Mobile phones may provide a unique means of administering …
Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial
S Litvin, R Saunders, MA Maier, S Lüttke - PLoS one, 2020 - journals.plos.org
Forty percent of all general-practitioner appointments are related to mental illness, although
less than 35% of individuals have access to therapy and psychological care, indicating a …
less than 35% of individuals have access to therapy and psychological care, indicating a …
Effectiveness of eHealth interventions for reducing mental health conditions in employees: a systematic review and meta-analysis
Background Many organisations promote eHealth applications as a feasible, low-cost
method of addressing mental ill-health and stress amongst their employees. However, there …
method of addressing mental ill-health and stress amongst their employees. However, there …
[PDF][PDF] Computerized Training for Neuroplasticity and Cognitive Improvement.
The research area of brain plasticity studies indicates that individuals can train and improve
their cognitive abilities throughout life. In addition, more and more computerized training …
their cognitive abilities throughout life. In addition, more and more computerized training …
[HTML][HTML] mHealth application areas and technology combinations
H Abaza, M Marschollek - Methods of information in medicine, 2017 - thieme-connect.com
Background: With the continuous and enormous spread of mobile technologies, mHealth
has evolved as a new subfield of eHealth. While eHealth is broadly focused on information …
has evolved as a new subfield of eHealth. While eHealth is broadly focused on information …
Gamification and serious games in depression care: A systematic mapping study
LPS Dias, JLV Barbosa, HD Vianna - Telematics and Informatics, 2018 - Elsevier
Depression is a common mental disorder that causes sadness and loss of interest. It affects
350 million people in the world and its most severe state can lead to suicide. Many …
350 million people in the world and its most severe state can lead to suicide. Many …