[HTML][HTML] Mobile apps that promote emotion regulation, positive mental health, and well-being in the general population: systematic review and meta-analysis

M Eisenstadt, S Liverpool, E Infanti, RM Ciuvat… - JMIR mental …, 2021 - mental.jmir.org
Background: Among the general public, there appears to be a growing need and interest in
receiving digital mental health and well-being support. In response to this, mental health …

[HTML][HTML] Gamification in apps and technologies for improving mental health and well-being: systematic review

VWS Cheng, T Davenport, D Johnson, K Vella… - JMIR mental …, 2019 - mental.jmir.org
Background: There is little research on the application of gamification to mental health and
well-being. Furthermore, usage of gamification-related terminology is inconsistent. Current …

Mobile mindfulness meditation: a randomised controlled trial of the effect of two popular apps on mental health

JAM Flett, H Hayne, BC Riordan, LM Thompson… - Mindfulness, 2019 - Springer
We present the results of a pre-registered randomised controlled trial (RCT) that tested
whether two smartphone-based mindfulness meditation applications (apps) lead to …

[HTML][HTML] Gamification for health and wellbeing: A systematic review of the literature

D Johnson, S Deterding, KA Kuhn, A Staneva… - Internet …, 2016 - Elsevier
Background Compared to traditional persuasive technology and health games, gamification
is posited to offer several advantages for motivating behaviour change for health and well …

[HTML][HTML] Behavioral functionality of mobile apps in health interventions: a systematic review of the literature

HE Payne, C Lister, JH West… - JMIR mHealth and …, 2015 - mhealth.jmir.org
Background: Several thousand mobile phone apps are available to download to mobile
phones for health and fitness. Mobile phones may provide a unique means of administering …

Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial

S Litvin, R Saunders, MA Maier, S Lüttke - PLoS one, 2020 - journals.plos.org
Forty percent of all general-practitioner appointments are related to mental illness, although
less than 35% of individuals have access to therapy and psychological care, indicating a …

Effectiveness of eHealth interventions for reducing mental health conditions in employees: a systematic review and meta-analysis

E Stratton, A Lampit, I Choi, RA Calvo, SB Harvey… - PloS one, 2017 - journals.plos.org
Background Many organisations promote eHealth applications as a feasible, low-cost
method of addressing mental ill-health and stress amongst their employees. However, there …

[PDF][PDF] Computerized Training for Neuroplasticity and Cognitive Improvement.

MA Pappas, AS Drigas - Int. J. Eng. Pedagog., 2019 - researchgate.net
The research area of brain plasticity studies indicates that individuals can train and improve
their cognitive abilities throughout life. In addition, more and more computerized training …

[HTML][HTML] mHealth application areas and technology combinations

H Abaza, M Marschollek - Methods of information in medicine, 2017 - thieme-connect.com
Background: With the continuous and enormous spread of mobile technologies, mHealth
has evolved as a new subfield of eHealth. While eHealth is broadly focused on information …

Gamification and serious games in depression care: A systematic mapping study

LPS Dias, JLV Barbosa, HD Vianna - Telematics and Informatics, 2018 - Elsevier
Depression is a common mental disorder that causes sadness and loss of interest. It affects
350 million people in the world and its most severe state can lead to suicide. Many …