Analysis of gamification models in education using MDA framework
Gamification nowadays is being one of techniques that can increase motivation and
encourage the involvement of users, particularly in education domain that requires teaching …
encourage the involvement of users, particularly in education domain that requires teaching …
Gamification in higher education and stem: A systematic review of literature
In recent years, gamification, the use of game elements in non-game contexts, has drawn
the attention of educators due to the possibility of making learning more motivating and …
the attention of educators due to the possibility of making learning more motivating and …
On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking
Game-like approaches are becoming increasingly popular in education, with educational
games and gamification drawing increasing levels of attention. While games specifically …
games and gamification drawing increasing levels of attention. While games specifically …
[HTML][HTML] Computer-based business games in higher education: A proposal of a gamified learning framework
This study evaluates a framework developed for the use of computer-based business games
in higher education, with the aim of developing specific knowledge and competencies within …
in higher education, with the aim of developing specific knowledge and competencies within …
A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes
The purpose of this study was to examine the effects of gamification used in formal
educational settings on student affective and behavioral outcomes. Using systematic …
educational settings on student affective and behavioral outcomes. Using systematic …
[图书][B] A multimodal approach to video games and the player experience
W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …
studying video games which foregrounds the empirical study of the player experience. The …
[PDF][PDF] The synthesis of a model of problem-based learning with the gamification concept to enhance the problem-solving skills for high vocational certificate
R Kladchuen, J Srisomphan - International Journal of …, 2021 - pdfs.semanticscholar.org
Work in the 21st century places an emphasis on the analytical and problem-solving skills of
employees as well as on new adaptability knowledge. Education nowadays needs workers …
employees as well as on new adaptability knowledge. Education nowadays needs workers …
Evoking emotions in virtual reality: schema activation via a freeze-frame stimulus
Virtual reality can be used for educational purposes, particularly in demanding professions
such as firefighting. Such virtual training may be useful for preparing trainees for distress …
such as firefighting. Such virtual training may be useful for preparing trainees for distress …
Gamifying the learning of design patterns in software engineering education
A Bartel, G Hagel - 2016 IEEE Global Engineering Education …, 2016 - ieeexplore.ieee.org
In this contribution a process and a way for a standardized documentation are proposed for
the creation of gamified and competency-based learning activities. Furthermore the …
the creation of gamified and competency-based learning activities. Furthermore the …
Scratch ile programlama öğretiminde oyunlaştırmanın öğrenci katılımına etkisi
A Fidan - 2016 - search.proquest.com
Bu çalışmanın amacı Eğitimde Grafik ve Canlandırma dersinin Scratch programı kullanılarak
oyunlaştırılmasıdır ve bu bağlamda oyunlaştırmanın öğrenci katılımı, motivasyonu ve …
oyunlaştırılmasıdır ve bu bağlamda oyunlaştırmanın öğrenci katılımı, motivasyonu ve …