Augmented reality (AR) audio with position and action triggered virtual sound effects

DW Crawford, A Samdahl, J Voris, IB Kadar… - US Patent …, 2014 - Google Patents
An augmented reality (AR) audio system for augmenting environment or ambient sound with
sounds from a virtual speaker or sound source positioned at a location in the space …

Interactive audio augmented reality in participatory performance

AN Nagele, V Bauer, PGT Healey, JD Reiss… - Frontiers in Virtual …, 2021 - frontiersin.org
Interactive Audio Augmented Reality (AAR) facilitates collaborative storytelling and human
interaction in participatory performance. Spatial audio enhances the auditory environment …

Bridging Audio and Augmented Reality towards a New Generation of Serious Audio-Only Games.

E Rovithis, A Floros, N Moustakas, K Vogklis… - Electronic Journal of e …, 2019 - ERIC
Educational practices are constantly adjusting to technological advances, in order to
improve their effectiveness in delivering knowledge and preparing students for the …

Accessible games for blind children, empowered by binaural sound

K Drossos, N Zormpas, G Giannakopoulos… - Proceedings of the 8th …, 2015 - dl.acm.org
Accessible games have been researched and developed for many years, however, blind
people still have very limited access and knowledge of them. This can pose a serious …

[PDF][PDF] Interactive Auditory Mediated Reality: Towards User-defined Personal Soundscapes.

G Haas, E Stemasov, M Rietzler, E Rukzio - Conference on Designing …, 2020 - uni-ulm.de
Many people utilize audio equipment to escape from noises around them, leading to the
desired isolation but also dangerously reduced awareness. Mediation of sounds through …

Audio legends: Investigating sonic interaction in an augmented reality audio game

E Rovithis, N Moustakas, A Floros… - Multimodal Technologies …, 2019 - mdpi.com
Augmented Reality Audio Games (ARAG) enrich the physical world with virtual sounds to
express their content and mechanics. Existing ARAG implementations have focused on …

Binaural headphone monitoring to enhance musicians' immersion in performance

V Bauer, D Soudoplatoff… - Advances in …, 2022 - universite-paris-saclay.hal.science
Musicians face challenges when using stereo headphones to perform with one another, due
to a lack of audio intelligibility and the loss of their usual benchmarks. Also, high levels of …

Investigating the impact of sound angular position on the listener affective state

K Drossos, A Floros… - IEEE Transactions …, 2015 - ieeexplore.ieee.org
Emotion recognition from sound signals represents an emerging field of recent research.
Although many existing works focus on emotion recognition from music, there seems to be a …

Human factors research in audio augmented reality

N Mariette - Human factors in augmented reality environments, 2012 - Springer
Within the burgeoning field of augmented reality (AR), audio AR is a medium whereby 2D or
3D spatial audio is registered to the user's surroundings, using their position and head …

Issues in human factors evaluations of augmented reality systems

MA Livingston - Human factors in augmented reality environments, 2012 - Springer
Human factors evaluations have been a part of the research on augmented reality (AR)
systems for a long time, but the field has not included this type of work extensively. The …