Scoping review of Pokemon Go: comprehensive assessment of augmented reality for physical activity change
T Baranowski, EJ Lyons - Games for health journal, 2020 - liebertpub.com
Pokémon Go™(PG) is a mobile videogame that requires real-world walking to “catch”
augmented reality (AR) virtual creatures. Media attention speculated that extensive physical …
augmented reality (AR) virtual creatures. Media attention speculated that extensive physical …
Design of a mobile augmented reality platform with game-based learning purposes
MC Costa, A Manso, J Patrício - Information, 2020 - mdpi.com
Augmented reality (AR) is an emergent technology that overlays virtual objects into the real
environment. Lately, AR is gaining prominence in education because of its increasing …
environment. Lately, AR is gaining prominence in education because of its increasing …
Serious pervasive games
Serious Pervasive Games extend the magic circle (Huizinga,) to the players' context and
surrounding environment. The blend of both physical and fictive game worlds provides a …
surrounding environment. The blend of both physical and fictive game worlds provides a …
Mobile location-based augmented reality applications for urban tourism storytelling
Creating a mobile urban tourism storytelling application presents several interactivity
challenges on how to convey an engaging multimedia experience on-site. This article …
challenges on how to convey an engaging multimedia experience on-site. This article …
Potentials of Digitally Guided Excursions at Universities Illustrated Using the Example of an Urban Geography Excursion in Stuttgart
L Koegst - KN-Journal of Cartography and Geographic …, 2022 - Springer
The main focus of this article is on digital excursion formats at universities and their
advantages with and without pandemic-related restrictions on teaching. The development of …
advantages with and without pandemic-related restrictions on teaching. The development of …
Combining Cultural Heritage and Gaming Experiences: Enhancing Location-Based Games for Generation Z
H Yun - Sustainability, 2023 - mdpi.com
Location-based games (LBGs) are an effective tool to enhance engagement in cultural
heritage experiences. Especially for digital natives (ie, Generation Z), LBGs are a new way …
heritage experiences. Especially for digital natives (ie, Generation Z), LBGs are a new way …
O-Mopsi: Mobile orienteering game for sightseeing, exercising, and education
Location-based games have been around already since 2000 but only recently when
PokemonGo came to markets it became clear that they can reach wide popularity. In this …
PokemonGo came to markets it became clear that they can reach wide popularity. In this …
Macromolecular theory of solvation and structure in mixtures of colloids and polymers
M Fuchs, KS Schweizer - Physical Review E, 2001 - APS
The structural and thermodynamic properties of mixtures of colloidal spheres and
nonadsorbing polymer chains are studied within a general two-component macromolecular …
nonadsorbing polymer chains are studied within a general two-component macromolecular …
Balancing the augmented experience: design tensions in the location-based game Pikmin Bloom
S Laato, D Fernández Galeote… - CHI Conference on …, 2022 - dl.acm.org
Within the general development of games becoming more pervasive and daily life turning
more gameful, various location-and movement-based games have become prominent in …
more gameful, various location-and movement-based games have become prominent in …
Encountering place: Mapping and location-based games in interdisciplinary education
In this paper we propose the use of 'Encountering'a location-based game (LBG) based on
the Wherigo platform to facilitate interdisciplinary student learning about places on field …
the Wherigo platform to facilitate interdisciplinary student learning about places on field …