Accessibility of games and game-based applications: A systematic literature review and mapping of future directions

L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …

CLARIFY 2021: explanation and elaboration of the Delphi-based guidelines for the reporting of yoga research

S Moonaz, D Nault, H Cramer, L Ward - BMJ open, 2021 - bmjopen.bmj.com
Background Reporting of yoga research often lacks the detail required for clinical
application, study replication, summary research and comparative effectiveness studies …

Enlightened yoga: Designing an augmented class with wearable lights to support instruction

L Turmo Vidal, E Márquez Segura, C Boyer… - Proceedings of the 2019 …, 2019 - dl.acm.org
Designing technology to support instructed physical training is challenging, due to how
instructions rely on complex interactional and situational social processes. To support in-the …

Visualizing instructions for physical training: Exploring visual cues to support movement learning from instructional videos

A Semeraro, L Turmo Vidal - Proceedings of the 2022 CHI Conference …, 2022 - dl.acm.org
Instructional videos for physical training have gained popularity in recent years among sport
and fitness practitioners, due to the proliferation of affordable and ubiquitous forms of online …

Understanding Challenges and Opportunities in Body Movement Education of People who are Blind or have Low Vision

M De Silva, S Goodwin, L Holloway… - Proceedings of the 25th …, 2023 - dl.acm.org
Actively participating in body movement such as dance, sports, and fitness activities is
challenging for people who are blind or have low vision (BLV). Teachers primarily rely on …

Design in the public square: Supporting assistive technology design through public mixed-ability cooperation

MS Baldwin, SH Hirano, J Mankoff… - Proceedings of the ACM …, 2019 - dl.acm.org
From the white cane to the smartphone, technology has been an effective tool for
broadening blind and low vision participation in a sighted world. In the face of this increased …

It's Touching: Understanding Touch-Affect Association in Shape-Change with Kinematic Features

F Feng, D Bennett, Z Fan, O Metatla - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
With the proliferation of shape-change research in affective computing, there is a need to
deepen understandings of affective responses to shape-change display. Little research has …

Effects of vibrotactile feedback on yoga practice

MS Islam, SW Lee, SM Harden, S Lim - Frontiers in Sports and Active …, 2022 - frontiersin.org
Participating in physical exercise using remote platforms is challenging for people with
vision impairment due to their lack of vision. Thus, there is a need to provide nonvisual …

Affording enjoyment in VR games: possibilities, pitfalls, and perfection

P Sweetser, Z Rogalewicz - … of the 32nd Australian Conference on …, 2020 - dl.acm.org
In this paper, we present research that aims to understand affordances and inhibitors of
enjoyment in virtual reality (VR) video games. We apply the GameFlow model to analyse VR …

GameFlow 2020: 15 Years of a Model of Player Enjoyment

P Sweetser - Proceedings of the 32nd Australian Conference on …, 2020 - dl.acm.org
The original GameFlow model was first published in 2005 and in the last 15 years it has
seen thousands of citations and hundreds of applications to designing and evaluating …