Accessibility of games and game-based applications: A systematic literature review and mapping of future directions
L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …
pervasively spread in society as a means of entertainment, education and exercise, amongst …
CLARIFY 2021: explanation and elaboration of the Delphi-based guidelines for the reporting of yoga research
Background Reporting of yoga research often lacks the detail required for clinical
application, study replication, summary research and comparative effectiveness studies …
application, study replication, summary research and comparative effectiveness studies …
Enlightened yoga: Designing an augmented class with wearable lights to support instruction
L Turmo Vidal, E Márquez Segura, C Boyer… - Proceedings of the 2019 …, 2019 - dl.acm.org
Designing technology to support instructed physical training is challenging, due to how
instructions rely on complex interactional and situational social processes. To support in-the …
instructions rely on complex interactional and situational social processes. To support in-the …
Visualizing instructions for physical training: Exploring visual cues to support movement learning from instructional videos
A Semeraro, L Turmo Vidal - Proceedings of the 2022 CHI Conference …, 2022 - dl.acm.org
Instructional videos for physical training have gained popularity in recent years among sport
and fitness practitioners, due to the proliferation of affordable and ubiquitous forms of online …
and fitness practitioners, due to the proliferation of affordable and ubiquitous forms of online …
Understanding Challenges and Opportunities in Body Movement Education of People who are Blind or have Low Vision
Actively participating in body movement such as dance, sports, and fitness activities is
challenging for people who are blind or have low vision (BLV). Teachers primarily rely on …
challenging for people who are blind or have low vision (BLV). Teachers primarily rely on …
Design in the public square: Supporting assistive technology design through public mixed-ability cooperation
From the white cane to the smartphone, technology has been an effective tool for
broadening blind and low vision participation in a sighted world. In the face of this increased …
broadening blind and low vision participation in a sighted world. In the face of this increased …
It's Touching: Understanding Touch-Affect Association in Shape-Change with Kinematic Features
With the proliferation of shape-change research in affective computing, there is a need to
deepen understandings of affective responses to shape-change display. Little research has …
deepen understandings of affective responses to shape-change display. Little research has …
Effects of vibrotactile feedback on yoga practice
Participating in physical exercise using remote platforms is challenging for people with
vision impairment due to their lack of vision. Thus, there is a need to provide nonvisual …
vision impairment due to their lack of vision. Thus, there is a need to provide nonvisual …
Affording enjoyment in VR games: possibilities, pitfalls, and perfection
P Sweetser, Z Rogalewicz - … of the 32nd Australian Conference on …, 2020 - dl.acm.org
In this paper, we present research that aims to understand affordances and inhibitors of
enjoyment in virtual reality (VR) video games. We apply the GameFlow model to analyse VR …
enjoyment in virtual reality (VR) video games. We apply the GameFlow model to analyse VR …
GameFlow 2020: 15 Years of a Model of Player Enjoyment
P Sweetser - Proceedings of the 32nd Australian Conference on …, 2020 - dl.acm.org
The original GameFlow model was first published in 2005 and in the last 15 years it has
seen thousands of citations and hundreds of applications to designing and evaluating …
seen thousands of citations and hundreds of applications to designing and evaluating …