EEG-based BCI emotion recognition: A survey

EP Torres, EA Torres, M Hernández-Álvarez, SG Yoo - Sensors, 2020 - mdpi.com
Affecting computing is an artificial intelligence area of study that recognizes, interprets,
processes, and simulates human affects. The user's emotional states can be sensed through …

Virtual reality for emotion elicitation–a review

R Somarathna, T Bednarz… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition.
Increasing evidence indicates that induction mechanisms play a crucial role in triggering …

Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction

F Reer, LO Wehden, R Janzik, WY Tang… - Computers in Human …, 2022 - Elsevier
Based on self-determination theory, the current laboratory experiment investigates how the
use of virtual reality (VR) technology shapes the gaming experience. We hypothesize that …

Gaming in virtual reality: What changes in terms of usability, emotional response and sense of presence compared to non-immersive video games?

F Pallavicini, A Pepe, ME Minissi - Simulation & Gaming, 2019 - journals.sagepub.com
Background. Virtual reality can provide innovative gaming experiences for present and
future game players. However, scientific knowledge is still limited about differences between …

Evoking stress reactivity in virtual reality: A systematic review and meta-analysis

L van Dammen, TT Finseth, BH McCurdy… - Neuroscience & …, 2022 - Elsevier
Background Virtual reality (VR) research probes stress environments that are infeasible to
create in the real world. However, because research simulations are applied to narrow …

Presence in video games: A systematic review and meta-analysis of the effects of game design choices

L Caroux - Applied Ergonomics, 2023 - Elsevier
Sense of presence is a widely assessed dimension of video game player experience. A
systematic literature review and a meta-analysis were conducted to provide a more …

[HTML][HTML] Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: within-subjects pilot study

F Pallavicini, A Pepe - JMIR serious games, 2020 - games.jmir.org
Background: In the last few years, the introduction of immersive technologies, especially
virtual reality, into the gaming market has dramatically altered the traditional concept of …

Affective game computing: A survey

GN Yannakakis, D Melhart - Proceedings of the IEEE, 2023 - ieeexplore.ieee.org
This article surveys the current state-of-the-art in affective computing (AC) principles,
methods, and tools as applied to games. We review this emerging field, namely affective …

Comparing player experience in video games played in virtual reality or on desktop displays: Immersion, flow, and positive emotions

F Pallavicini, A Pepe - Extended abstracts of the annual symposium on …, 2019 - dl.acm.org
Scientific knowledge of the differences between video games played in virtual reality and on
desktop displays in terms of player experience is still limited. Therefore, this study aimed to …

VR gaming for meta-skills training in special education: the role of metacognition, motivations, and emotional intelligence

E Mitsea, A Drigas, C Skianis - Education Sciences, 2023 - mdpi.com
Inclusion, equality, and well-being for all, especially for people with special needs and
disabilities, is globally recognized as a priority. At the same time, there is an urgent need to …