Gender, simulation, and gaming: Research review and redirections
J Jenson, S De Castell - Simulation & gaming, 2010 - journals.sagepub.com
This review of gender and gameplay research over the past three decades documents a set
of persistent methodological repetitions that have systematically impeded its progress since …
of persistent methodological repetitions that have systematically impeded its progress since …
Girl gamers: The controversy of girl games and the relevance of female‐oriented game design for instructional design
MD Dickey - British journal of educational technology, 2006 - Wiley Online Library
Digital games have typically been considered a male leisure activity; however, recent
statistics indicate that increasing numbers of females are now playing games. The purpose …
statistics indicate that increasing numbers of females are now playing games. The purpose …
[图书][B] Play between worlds: Exploring online game culture
TL Taylor - 2009 - books.google.com
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the
truism that computer games are isolating and alienating, and offers insights into broader …
truism that computer games are isolating and alienating, and offers insights into broader …
Gender and computer games: Exploring females' dislikes
T Hartmann, C Klimmt - Journal of computer-mediated …, 2006 - academic.oup.com
On average, girls and women are less involved with video games than are boys and men,
and when they do play, they often prefer different games. This article reports two studies that …
and when they do play, they often prefer different games. This article reports two studies that …
Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation
MD Dickey - Educational Technology Research and Development, 2007 - Springer
During the past two decades, the popularity of computer and video games has prompted
games to become a source of study for educational researchers and instructional designers …
games to become a source of study for educational researchers and instructional designers …
[图书][B] Computer games: Text, narrative and play
D Carr - 2006 - books.google.com
Computer games are one of the most exciting and rapidly evolving media of our time.
Revenues from console and computer games have now overtaken those from Hollywood …
Revenues from console and computer games have now overtaken those from Hollywood …
[图书][B] Researching children's popular culture: The cultural spaces of childhood
C Mitchell, J Reid-Walsh - 2005 - taylorfrancis.com
The place of childhood in popular culture is one that invites new readings both on childhood
itself, but also on approaches to studying childhood. Discussing different methods of …
itself, but also on approaches to studying childhood. Discussing different methods of …
Cheerleaders/booth babes/ Halo hoes: pro-gaming, gender and jobs for the boys
N Taylor, J Jenson, S De Castell - Digital Creativity, 2009 - Taylor & Francis
In recent years, a 'professional'digital gaming industry has emerged in North America: this
interconnected series of organisations and leagues host competitive gaming tournaments …
interconnected series of organisations and leagues host competitive gaming tournaments …
Gender and the two-tiered system of collegiate esports
N Taylor, B Stout - Critical Studies in Media Communication, 2020 - Taylor & Francis
Collegiate esports in the US and Canada have grown tremendously over the past decade,
through intensive investments by both universities and esports publishers. Although post …
through intensive investments by both universities and esports publishers. Although post …
Contexts, gaming pleasures, and gendered preferences
D Carr - Simulation & gaming, 2005 - journals.sagepub.com
In this article, the author explores computer gaming preferences of girls through
observations of a games club at an all-girl state school in the United Kingdom. The author …
observations of a games club at an all-girl state school in the United Kingdom. The author …