Why do people play games? A meta-analysis
J Hamari, L Keronen - International Journal of Information Management, 2017 - Elsevier
During the last decade games have arguably become the largest form of leisure information
systems (IS). However, today games are also increasingly being employed for a variety of …
systems (IS). However, today games are also increasingly being employed for a variety of …
Motivations of playing digital games: A review and research agenda
The global digital gaming industry has grown rapidly in recent years. Rapid technological
advancements are changing the ways in which players can interact with video games as …
advancements are changing the ways in which players can interact with video games as …
Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention
N Yu, YT Huang - Computers in Human Behavior, 2022 - Elsevier
In recent years, there has been an upsurge in the number of mini-games on mobile
commerce platforms. The emerging gamification phenomenon of e-commerce still requires …
commerce platforms. The emerging gamification phenomenon of e-commerce still requires …
[HTML][HTML] Who captures whom–Pokémon or tourists? A perspective of the Stimulus-Organism-Response model
Since its launch in 2016, Pokémon Go has attracted huge numbers of players, causing a
boom in this game market. Although it is not as popular as before, from time to time we still …
boom in this game market. Although it is not as popular as before, from time to time we still …
[HTML][HTML] " Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games
J Hamari, N Hanner, J Koivisto - International Journal of Information …, 2020 - Elsevier
Freemium has become de facto business model for games and many other online services.
We investigate how consumers' perceived value is associated with their intention to use …
We investigate how consumers' perceived value is associated with their intention to use …
Attracting comments: Digital engagement metrics on Facebook and financial performance
Many companies are now using social media such as Facebook for advertising and
marketing purposes. To understand how using social media affects a company's business …
marketing purposes. To understand how using social media affects a company's business …
Social media as a tool to help select tourism destinations: The case of Malaysia
LY Hua, T Ramayah, TA Ping… - Information Systems …, 2017 - Taylor & Francis
This study modeled use of social media as a tool to select tourism destinations. The findings
revealed that perceived usefulness, perceived ease of use, perceived risk, and electronic …
revealed that perceived usefulness, perceived ease of use, perceived risk, and electronic …
Impact of online gamers' personality traits on interdependence, network convergence, and continuance intention: Perspective of social exchange theory
Interdependence and network convergence among users characterize strong online social
networks and fuel continuance intention. However, little is known about what personality …
networks and fuel continuance intention. However, little is known about what personality …
Video game acceptance: A meta-analysis of the extended technology acceptance model
The current study systematically reviews and summarizes the existing literature of game
acceptance, identifies the core determinants, and evaluates the strength of the relationships …
acceptance, identifies the core determinants, and evaluates the strength of the relationships …
Determinants of technology acceptance: Two model-based meta-analytic reviews
Examining the determinants of technology acceptance has been a central interest across
disciplines. The technology acceptance model (TAM) and its variants and extensions are the …
disciplines. The technology acceptance model (TAM) and its variants and extensions are the …