Why do people play games? A meta-analysis

J Hamari, L Keronen - International Journal of Information Management, 2017 - Elsevier
During the last decade games have arguably become the largest form of leisure information
systems (IS). However, today games are also increasingly being employed for a variety of …

Motivations of playing digital games: A review and research agenda

I Cheah, AS Shimul, I Phau - Psychology & Marketing, 2022 - Wiley Online Library
The global digital gaming industry has grown rapidly in recent years. Rapid technological
advancements are changing the ways in which players can interact with video games as …

Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention

N Yu, YT Huang - Computers in Human Behavior, 2022 - Elsevier
In recent years, there has been an upsurge in the number of mini-games on mobile
commerce platforms. The emerging gamification phenomenon of e-commerce still requires …

[HTML][HTML] Who captures whom–Pokémon or tourists? A perspective of the Stimulus-Organism-Response model

CH Hsiao, KY Tang - International Journal of Information Management, 2021 - Elsevier
Since its launch in 2016, Pokémon Go has attracted huge numbers of players, causing a
boom in this game market. Although it is not as popular as before, from time to time we still …

[HTML][HTML] " Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games

J Hamari, N Hanner, J Koivisto - International Journal of Information …, 2020 - Elsevier
Freemium has become de facto business model for games and many other online services.
We investigate how consumers' perceived value is associated with their intention to use …

Attracting comments: Digital engagement metrics on Facebook and financial performance

G Yoon, C Li, Y Ji, M North, C Hong, J Liu - Journal of Advertising, 2018 - Taylor & Francis
Many companies are now using social media such as Facebook for advertising and
marketing purposes. To understand how using social media affects a company's business …

Social media as a tool to help select tourism destinations: The case of Malaysia

LY Hua, T Ramayah, TA Ping… - Information Systems …, 2017 - Taylor & Francis
This study modeled use of social media as a tool to select tourism destinations. The findings
revealed that perceived usefulness, perceived ease of use, perceived risk, and electronic …

Impact of online gamers' personality traits on interdependence, network convergence, and continuance intention: Perspective of social exchange theory

HC Huang, TCE Cheng, WF Huang, CI Teng - International Journal of …, 2018 - Elsevier
Interdependence and network convergence among users characterize strong online social
networks and fuel continuance intention. However, little is known about what personality …

Video game acceptance: A meta-analysis of the extended technology acceptance model

X Wang, DHL Goh - Cyberpsychology, Behavior, and Social …, 2017 - liebertpub.com
The current study systematically reviews and summarizes the existing literature of game
acceptance, identifies the core determinants, and evaluates the strength of the relationships …

Determinants of technology acceptance: Two model-based meta-analytic reviews

GC Feng, X Su, Z Lin, Y He, N Luo… - Journalism & Mass …, 2021 - journals.sagepub.com
Examining the determinants of technology acceptance has been a central interest across
disciplines. The technology acceptance model (TAM) and its variants and extensions are the …