User experiments with tree visualization systems

A Kobsa - IEEE Symposium on Information Visualization, 2004 - ieeexplore.ieee.org
This paper describes a comparative experiment with five well-known tree visualization
systems, and Windows Explorer as a baseline system. Subjects performed tasks relating to …

Interest management for distributed virtual environments: A survey

ES Liu, GK Theodoropoulos - ACM computing surveys (CSUR), 2014 - dl.acm.org
The past two decades have witnessed an explosion in the deployment of large-scale
distributed simulations and distributed virtual environments in different domains, including …

[图书][B] Networked graphics: building networked games and virtual environments

A Steed, MF Oliveira - 2009 - books.google.com
Networked Graphics equips programmers and designers with a thorough grounding in the
techniques used to create truly network-enabled computer graphics and games. Written for …

A survey of peer-to-peer overlay approaches for networked virtual environments

E Buyukkaya, M Abdallah, G Simon - Peer-to-peer networking and …, 2015 - Springer
This paper identifies and analyzes the key design approaches that have been proposed
over the last decade to construct a peer-to-peer (P2P) networked virtual environment (NVE) …

Deconstructing commodity storage clusters

HS Gunawi, N Agrawal… - 32nd International …, 2005 - ieeexplore.ieee.org
The traditional approach for characterizing complex systems is to run standard workloads
and measure the resulting performance as seen by the end user. However, unique …

Visualisation and generalisation of 3D City Models

B Mao - 2011 - diva-portal.org
Abstract 3D city models have been widely used in various applications such as urban
planning, traffic control, disaster management etc. Efficient visualisation of 3D city models in …

Game-on-demand: An online game engine based on geometry streaming

FWB Li, RWH Lau, D Kilis, LWF Li - ACM Transactions on Multimedia …, 2011 - dl.acm.org
In recent years, online gaming has become very popular. In contrast to stand-alone games,
online games tend to be large-scale and typically support interactions among users …

Scalable AOI-cast for peer-to-peer networked virtual environments

JR Jiang, YL Huang, SY Hu - 2008 The 28th International …, 2008 - ieeexplore.ieee.org
Networked virtual environments (NVEs) are computer-generated virtual worlds where users
interact by exchanging messages via network connections. Each NVE user often pays …

Manipulator/vehicle system for man-robot cooperation

T Fukuda, Y Fujisawa, K Kosuge, F Arai… - … on Robotics and …, 1992 - computer.org
Looking at the evolution of the Internet in recent years one can observe that Massive
Multiuser Virtual Environments (MMVEs) have grown increasingly popular. Especially the …

Peer-to-peer 3d streaming

SY Hu, JR Jiang, BY Chen - IEEE internet computing, 2009 - ieeexplore.ieee.org
Virtual worlds have become very popular in recent years, with trends toward larger worlds
and more user-generated content. The growth of 3D content in virtual worlds will make real …