Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …
Improving visual behavior research in communication science: An overview, review, and reporting recommendations for using eye-tracking methods
Eye tracking offers researchers an opportunity to collect an objective assessment of visual
behavior. Visual behavior—referring broadly to metrics and measures of gaze positioning …
behavior. Visual behavior—referring broadly to metrics and measures of gaze positioning …
Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform
Computational thinking (CT), a way to think about solving problems, is recognized as a basic
skill for the 21st century. Although game-based learning (GBL) has been shown to improve …
skill for the 21st century. Although game-based learning (GBL) has been shown to improve …
Gamification during Covid-19: Promoting active learning and motivation in higher education
EG Rincon-Flores, BN Santos-Guevara - Australasian Journal of …, 2021 - ajet.org.au
Virtual teaching modalities urgently implemented during the Covid-19 pandemic require
strategies to motivate students to participate actively in higher education. Our study found …
strategies to motivate students to participate actively in higher education. Our study found …
How can I Be as attractive as a Fitness YouTuber in the era of COVID-19? The impact of digital attributes on flow experience, satisfaction, and behavioral intention
M Kim - Journal of Retailing and Consumer Services, 2022 - Elsevier
In the past decade, the social media platform has dramatically changed individuals' daily
activities in real life and on the Internet, including shopping, socialization, entertainment …
activities in real life and on the Internet, including shopping, socialization, entertainment …
Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023
Game based learning is game-based learning that involves games in the educational
process, aiming to increase learning activities. The purpose of this study is to capture …
process, aiming to increase learning activities. The purpose of this study is to capture …
Multimodal learning analytics for game‐based learning
A distinctive feature of game‐based learning environments is their capacity to create
learning experiences that are both effective and engaging. Recent advances in sensor …
learning experiences that are both effective and engaging. Recent advances in sensor …
Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns
Scholars have indicated the importance of considering anxiety in language learning. They
have also pointed out the potential of integrating learning content into gaming contexts …
have also pointed out the potential of integrating learning content into gaming contexts …
Facilitating EFL students' English grammar learning performance and behaviors: A contextual gaming approach
The educational value of digital game-based language learning has aroused attention in the
English language teaching field. Among all language-specific skills, grammar is seldom …
English language teaching field. Among all language-specific skills, grammar is seldom …
[HTML][HTML] Effects of audio support on multimedia learning processes and outcomes in students with dyslexia
CAN Knoop-van Campen, E Segers… - Computers & Education, 2020 - Elsevier
Adding audio to written text may cause redundancy effects, but could be beneficial for
students with dyslexia for whom it supports their reading. Studying both learning process …
students with dyslexia for whom it supports their reading. Studying both learning process …