Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis

Z Cai, P Mao, D Wang, J He, X Chen, X Fan - Educational Psychology …, 2022 - Springer
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …

Improving visual behavior research in communication science: An overview, review, and reporting recommendations for using eye-tracking methods

AJ King, N Bol, RG Cummins… - … Methods and Measures, 2019 - Taylor & Francis
Eye tracking offers researchers an opportunity to collect an objective assessment of visual
behavior. Visual behavior—referring broadly to metrics and measures of gaze positioning …

Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform

YP Cheng, CF Lai, YT Chen, WS Wang, YM Huang… - Computers & …, 2023 - Elsevier
Computational thinking (CT), a way to think about solving problems, is recognized as a basic
skill for the 21st century. Although game-based learning (GBL) has been shown to improve …

Gamification during Covid-19: Promoting active learning and motivation in higher education

EG Rincon-Flores, BN Santos-Guevara - Australasian Journal of …, 2021 - ajet.org.au
Virtual teaching modalities urgently implemented during the Covid-19 pandemic require
strategies to motivate students to participate actively in higher education. Our study found …

How can I Be as attractive as a Fitness YouTuber in the era of COVID-19? The impact of digital attributes on flow experience, satisfaction, and behavioral intention

M Kim - Journal of Retailing and Consumer Services, 2022 - Elsevier
In the past decade, the social media platform has dramatically changed individuals' daily
activities in real life and on the Internet, including shopping, socialization, entertainment …

Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023

I Muhammad, FA Triansyah, A Fahri… - Jurnal Simki Pedagogia, 2023 - jiped.org
Game based learning is game-based learning that involves games in the educational
process, aiming to increase learning activities. The purpose of this study is to capture …

Multimodal learning analytics for game‐based learning

A Emerson, EB Cloude, R Azevedo… - British journal of …, 2020 - Wiley Online Library
A distinctive feature of game‐based learning environments is their capacity to create
learning experiences that are both effective and engaging. Recent advances in sensor …

Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns

GJ Hwang, TC Hsu, CL Lai, CJ Hsueh - Computers & Education, 2017 - Elsevier
Scholars have indicated the importance of considering anxiety in language learning. They
have also pointed out the potential of integrating learning content into gaming contexts …

Facilitating EFL students' English grammar learning performance and behaviors: A contextual gaming approach

CJ Lin, GJ Hwang, QK Fu, YH Cao - Computers & Education, 2020 - Elsevier
The educational value of digital game-based language learning has aroused attention in the
English language teaching field. Among all language-specific skills, grammar is seldom …

[HTML][HTML] Effects of audio support on multimedia learning processes and outcomes in students with dyslexia

CAN Knoop-van Campen, E Segers… - Computers & Education, 2020 - Elsevier
Adding audio to written text may cause redundancy effects, but could be beneficial for
students with dyslexia for whom it supports their reading. Studying both learning process …