Control and automation engineering education: Combining physical, remote and virtual labs

CE Pereira, S Paladini, FM Schaf - … Multi-Conference on …, 2012 - ieeexplore.ieee.org
This paper discusses challenges and opportunities in engineering education, in particular in
the area of control and automation, that have been made possible through advanced IT …

Current trends in industrial electronics education

JJ Rodriguez-Andina, L Gomes… - IEEE Transactions on …, 2010 - ieeexplore.ieee.org
Technology development creates many challenges in the education of industrial-electronics
(IE)-related subjects. At the same time, it allows new educational paradigms to be …

An emotional student model for game-play adaptation

K Muñoz, P Mc Kevitt, T Lunney, J Noguez… - Entertainment Computing, 2011 - Elsevier
Game-based learning offers key advantages for learning through experience in conjunction
with offering multi-sensorial and engaging communication. However, ensuring that learning …

A comprehensive bibliometric analysis of information and communication technologies in science education

ER Khairullina, NN Kosarenko, AA Chistyakov… - Eurasia Journal of …, 2023 - ejmste.com
Using information and communication technologies (ICTs) in science education is presented
in this article along with a comprehensive bibliometric analysis. Relevant articles are …

[HTML][HTML] Construcción de un juego serio como apoyo al aprendizaje de la física cinemática

CF Aguilar Castrillón, AF Ojeda Rivera… - Revista Ingenierías …, 2020 - scielo.org.co
En este artículo se presenta la experiencia obtenida en la construcción de un prototipo de
juego serio, cuyos objetivos son apoyar el desarrollo de los cursos de física de educación …

A computational model of learners achievement emotions using control-value theory

K Muñoz, J Noguez, L Neri, P Mc Kevitt… - Journal of Educational …, 2016 - JSTOR
Game-based Learning (GBL) environments make instruction flexible and interactive.
Positive experiences depend on personalization. Student modelling has focused on affect …

PlayPhysics: an emotional games learning environment for teaching physics

K Muñoz, PM Kevitt, T Lunney, J Noguez… - … Science, Engineering and …, 2010 - Springer
To ensure learning, game-based learning environments must incorporate assessment
mechanisms, eg Intelligent Tutoring Systems (ITSs). ITSs are focused on recognising and …

Learning physics through computer games

G Hookway, Q Mehdi, T Hartley… - … of CGAMES'2013 USA, 2013 - ieeexplore.ieee.org
Physics today is not taught in a way that is easy to understand and it is because of this that
students lose interest in physics and eventually drop out of the subject. As physics is …

Definición de un proceso metodológico para la construcción de juegos serios para el apoyo de la enseñanza de la física cinemática

CJ Aguilar, GE Chanchí… - Publicaciones e …, 2018 - hemeroteca.unad.edu.co
Los juegos serios pueden ser considerados una herramienta proporcionada por las
tecnologías de la información y la comunicación, que están siendo usados en diferentes …

Games development for pedagogical and educational purposes

V Carvalho, CP Leão, F Soares… - computer games as …, 2011 - igi-global.com
This chapter presents a research developed in collaboration by two higher education
institutions. Nowadays, high education programs can only be successful with the use of new …