The consolidation of game software engineering: A systematic literature review of software engineering for industry-scale computer games

J Chueca, J Verón, J Font, F Pérez, C Cetina - Information and Software …, 2024 - Elsevier
Abstract Context: Game Software Engineering (GSE) is a branch of Software Engineering
(SE) that focuses on the development of video game applications. In past years, GSE has …

Exploring the use of participatory design in game design: a Brazilian perspective

V Wanick, C Bitelo - International Journal of …, 2020 - journal.seriousgamessociety.org
This paper reviews the current body of literature on participatory design (PD) for game
design, including participatory design elements, participatory design in education, and the …

Automated playtesting with a cognitive model of sensorimotor coordination

I Lee, H Kim, B Lee - Proceedings of the 29th ACM International …, 2021 - dl.acm.org
Playtesting is widely performed in the game industry to gauge the difficulty of a game. A
large number of test participants with different skills must be recruited for reliable test results …

Artificial playfulness: A tool for automated agent-based playtesting

S Stahlke, A Nova, P Mirza-Babaei - Extended Abstracts of the 2019 CHI …, 2019 - dl.acm.org
Usertesting is commonly employed in games user research (GUR) to understand the
experience of players interacting with digital games. However, recruitment and testing with …

Charting the uncharted with GUR: how AI playtesting can supplement expert evaluation

A Nova, S Sansalone, R Robinson… - Proceedings of the 17th …, 2022 - dl.acm.org
Despite the advantages of using expert evaluation as a method within games user research
(GUR)(ie provides stakeholders low cost, rapid feedback), it does not always accurately …

Validating the plot of Interactive Narrative games

C Veloso, R Prada - 2021 IEEE Conference on Games (CoG), 2021 - ieeexplore.ieee.org
The authoring of interactive dialogues in video games is an overwhelming and complex task
for game writers. Developing an Interactive Narrative that balances authorial intent and …

Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers

A Denisova, S Bromley, P Mirza-Babaei… - Proceedings of the ACM …, 2024 - dl.acm.org
Playtesting is a games user research (GUR) method used to evaluate design decisions
based on feedback gathered from players with the goal to improve player experience. HCI …

See, feel, move: Player behaviour analysis through combined visualization of gaze, emotions, and movement

D Kepplinger, G Wallner, S Kriglstein… - Proceedings of the 2020 …, 2020 - dl.acm.org
Playtesting of games often relies on a mixed-methods approach to obtain more holistic
insights about and, in turn, improve the player experience. However, triangulating the …

Playtest: A gamified test generator for games

P Feldmeier, P Straubinger, G Fraser - Proceedings of the 2nd …, 2023 - dl.acm.org
Games are usually created incrementally, requiring repeated testing of the same scenarios,
which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate …

A postmortem on playtesting: Exploring the impact of playtesting on the critical reception of video games

P Mirza-Babaei, S Stahlke, G Wallner… - Proceedings of the 2020 …, 2020 - dl.acm.org
Game studios aim to develop titles that deliver a fun and engaging experience for players.
Playtesting promises to help identify opportunities to improve player experience and assist …