Promoting self‐efficacy in patients with chronic disease beyond traditional education: A literature review

H Farley - Nursing open, 2020 - Wiley Online Library
Aim To examine barriers to self‐efficacy and strategies beyond traditional education that
promote self‐efficacy for patients living with chronic disease. The review questions were as …

[HTML][HTML] Video-based educational interventions for patients with chronic illnesses: systematic review

N Deshpande, M Wu, C Kelly, N Woodrick… - Journal of Medical …, 2023 - jmir.org
Background With rising time constraints, health care professionals increasingly depend on
technology to provide health advice and teach patients how to manage chronic disease. The …

Effects of exergaming in patients with cardiovascular disease compared to conventional cardiac rehabilitation: a systematic review and meta-analysis

C Blasco-Peris, L Fuertes-Kenneally… - International Journal of …, 2022 - mdpi.com
Background: Exercise-based cardiac rehabilitation (CR) programs are used for improving
prognosis and quality of life in patients with cardiovascular disease (CVD). Nonetheless …

Gamified applications for secondary prevention in patients with high cardiovascular disease risk: a systematic review of effectiveness and acceptability

AJ Davis, HM Parker, R Gallagher - Journal of Clinical Nursing, 2021 - Wiley Online Library
Introduction Gamified health mobile applications (apps) are promoted as innovative
approaches to self‐management and risk factor reduction. However, information is lacking …

[HTML][HTML] Comparison of study samples recruited with virtual versus traditional recruitment methods

H Moseson, S Kumar, JL Juusola - Contemporary Clinical Trials …, 2020 - Elsevier
Background Traditionally, clinical studies rely on brick-and-mortar sites to recruit
participants. Newer technology-based studies have utilized non-traditional virtual methods …

Interactive digital e-health game for heart failure self-management: a feasibility study

K Radhakrishnan, P Toprac, M O'Hair, R Bias… - Games for health …, 2016 - liebertpub.com
Objective: To develop and test the prototype of a serious digital game for improving
community-dwelling older adults' heart failure (HF) knowledge and self-management …

A systematic review of serious video games used for vaccination

R Ohannessian, S Yaghobian, P Verger, P Vanhems - Vaccine, 2016 - Elsevier
Introduction Vaccination is an effective and proven method of preventing infectious
diseases. However, uptake has not been optimal with available vaccines partly due to …

[HTML][HTML] Mapping behavioral health serious game interventions for adults with chronic illness: Scoping review

TH Thomas, V Sivakumar, D Babichenko… - JMIR serious …, 2020 - games.jmir.org
Background: Serious games for health are increasingly being used to address health
outcomes in patients with chronic illnesses. These studies vary in their study designs, patient …

Let the games begin: serious games in prevention and rehabilitation to improve outcomes in patients with cardiovascular disease

B Ingadottir, T Jaarsma, L Klompstra… - European Journal …, 2020 - journals.sagepub.com
Ingadottir et al. 559 experience that comes from the presence of a crowd could explain game
enjoyment. All of these characteristics can stimulate motivation, and thus support learning. 3 …

Role of digital games in self-management of cardiovascular diseases: a scoping review

K Radhakrishnan, T Baranowski, C Julien… - Games for health …, 2019 - liebertpub.com
Objective: Examine research on the use of digital games to improve self-management (SM)
behaviors in patients diagnosed with cardiovascular diagnoses of hypertension, coronary …