Enhancing our lives with immersive virtual reality

M Slater, MV Sanchez-Vives - Frontiers in Robotics and AI, 2016 - frontiersin.org
Virtual reality (VR) started about 50 years ago in a form we would recognize today [stereo
head-mounted display (HMD), head tracking, computer graphics generated images] …

[图书][B] The neural bases of multisensory processes

MM Murray, MT Wallace - 2011 - taylorfrancis.com
It has become accepted in the neuroscience community that perception and performance
are quintessentially multisensory by nature. Using the full palette of modern brain imaging …

The dark side of perceptual manipulations in virtual reality

WJ Tseng, E Bonnail, M McGill, M Khamis… - Proceedings of the …, 2022 - dl.acm.org
“Virtual-Physical Perceptual Manipulations”(VPPMs) such as redirected walking and haptics
expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily …

Towards virtual reality infinite walking: dynamic saccadic redirection

Q Sun, A Patney, LY Wei, O Shapira, J Lu… - ACM Transactions on …, 2018 - dl.acm.org
Redirected walking techniques can enhance the immersion and visual-vestibular comfort of
virtual reality (VR) navigation, but are often limited by the size, shape, and content of the …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

Memory manipulations in extended reality

E Bonnail, WJ Tseng, M Mcgill, E Lecolinet… - Proceedings of the …, 2023 - dl.acm.org
Human memory has notable limitations (eg, forgetting) which have necessitated a variety of
memory aids (eg, calendars). As we grow closer to mass adoption of everyday Extended …

[HTML][HTML] Task and context determine where you look

CA Rothkopf, DH Ballard, MM Hayhoe - Journal of vision, 2007 - arvojournals.org
The deployment of human gaze has been almost exclusively studied independent of any
specific ongoing task and limited to two-dimensional picture viewing. This contrasts with its …

Vr-step: Walking-in-place using inertial sensing for hands free navigation in mobile vr environments

S Tregillus, E Folmer - Proceedings of the 2016 chi conference on …, 2016 - dl.acm.org
Low-cost smartphone adapters can bring virtual reality to the masses, but input is typically
limited to using head tracking, which makes it difficult to perform complex tasks like …

The benefits of using a walking interface to navigate virtual environments

RA Ruddle, S Lessels - ACM Transactions on Computer-Human …, 2009 - dl.acm.org
Navigation is the most common interactive task performed in three-dimensional virtual
environments (VEs), but it is also a task that users often find difficult. We investigated how …

Mapping virtual and physical reality

Q Sun, LY Wei, A Kaufman - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
Real walking offers higher immersive presence for virtual reality (VR) applications than
alternative locomotive means such as walking-in-place and external control gadgets, but …