Violent Games

G Schott - 2016 - torrossa.com
Names: Schott, Gareth, author. Title: Violent games: rules, realism and effect/Gareth Schott.
Description: New York: Bloomsbury Academic, 2016.| Series: Approaches to digital game …

The game FAVR: A framework for the analysis of visual representation in video games

D Arsenault, PM Côté, A Larochelle - Loading..., 2015 - journals.sfu.ca
This paper lays out a unified framework of the ergodic animage, the rule-based and
interactiondriven part of visual representation in video games. It is the end product of a three …

[图书][B] The systemic image: A new theory of interactive real-time simulations

I Hinterwaldner - 2023 - books.google.com
A new conceptualization of the relationship between the systemic and the iconic in real-time
simulations that distinguishes among four levels of forming. Computer simulations conceive …

[PDF][PDF] Did You Really Get a Mushroom? Players' Fictional Actions in Videogame Playing.

M Shinji - Aesthetics, 2016 - researchmap.jp
Nevertheless, videogames do have a feature that films and novels do not have. When
describing videogame playing, we often attribute actions that seem to be performed within a …

The Typology of Representations in Computer Games

P Grabarczyk - Journal of the Philosophy of Games, 2021 - journals.uio.no
The aim of this paper is to explore how Peirce's trichotomy of symbolic, indexical and iconic
representations can be applied to computer games. I argue that if we use this classification …

[PDF][PDF] Letramento em design de games: jogando, criando e compartilhando videolúdicos

DES Garcia - 2016 - wp.ufpel.edu.br
As atividades lúdicas nunca estiveram tão presentes no cotidiano da sociedade como no
início do século XXI. Se o jogo está na base do surgimento e do desenvolvimento da …