Eureka: Human-level reward design via coding large language models
Large Language Models (LLMs) have excelled as high-level semantic planners for
sequential decision-making tasks. However, harnessing them to learn complex low-level …
sequential decision-making tasks. However, harnessing them to learn complex low-level …
Isaac gym: High performance gpu-based physics simulation for robot learning
V Makoviychuk, L Wawrzyniak, Y Guo, M Lu… - arXiv preprint arXiv …, 2021 - arxiv.org
Isaac Gym offers a high performance learning platform to train policies for wide variety of
robotics tasks directly on GPU. Both physics simulation and the neural network policy …
robotics tasks directly on GPU. Both physics simulation and the neural network policy …
Dextreme: Transfer of agile in-hand manipulation from simulation to reality
Recent work has demonstrated the ability of deep reinforcement learning (RL) algorithms to
learn complex robotic behaviours in simulation, including in the domain of multi-fingered …
learn complex robotic behaviours in simulation, including in the domain of multi-fingered …
Orbit: A unified simulation framework for interactive robot learning environments
We present Orbit, a unified and modular framework for robot learning powered by Nvidia
Isaac Sim. It offers a modular design to easily and efficiently create robotic environments …
Isaac Sim. It offers a modular design to easily and efficiently create robotic environments …
Envpool: A highly parallel reinforcement learning environment execution engine
There has been significant progress in developing reinforcement learning (RL) training
systems. Past works such as IMPALA, Apex, Seed RL, Sample Factory, and others, aim to …
systems. Past works such as IMPALA, Apex, Seed RL, Sample Factory, and others, aim to …
Accelerated policy learning with parallel differentiable simulation
Deep reinforcement learning can generate complex control policies, but requires large
amounts of training data to work effectively. Recent work has attempted to address this issue …
amounts of training data to work effectively. Recent work has attempted to address this issue …
Factory: Fast contact for robotic assembly
Robotic assembly is one of the oldest and most challenging applications of robotics. In other
areas of robotics, such as perception and grasping, simulation has rapidly accelerated …
areas of robotics, such as perception and grasping, simulation has rapidly accelerated …
Transferring dexterous manipulation from gpu simulation to a remote real-world trifinger
In-hand manipulation of objects is an important capability to enable robots to carry-out tasks
which demand high levels of dexterity. This work presents a robot systems approach to …
which demand high levels of dexterity. This work presents a robot systems approach to …
Industreal: Transferring contact-rich assembly tasks from simulation to reality
Robotic assembly is a longstanding challenge, requiring contact-rich interaction and high
precision and accuracy. Many applications also require adaptivity to diverse parts, poses …
precision and accuracy. Many applications also require adaptivity to diverse parts, poses …
Dexpbt: Scaling up dexterous manipulation for hand-arm systems with population based training
In this work, we propose algorithms and methods that enable learning dexterous object
manipulation using simulated one-or two-armed robots equipped with multi-fingered hand …
manipulation using simulated one-or two-armed robots equipped with multi-fingered hand …