Dark patterns in the design of games
Game designers are typically regarded as advocates for players. However, a game creator's
interests may not align with the players'. We examine some of the ways in which those …
interests may not align with the players'. We examine some of the ways in which those …
Languages of games and play: A systematic mapping study
R Van Rozen - ACM Computing Surveys (CSUR), 2020 - dl.acm.org
Digital games are a powerful means for creating enticing, beautiful, educational, and often
highly addictive interactive experiences that impact the lives of billions of players worldwide …
highly addictive interactive experiences that impact the lives of billions of players worldwide …
Tanagra: Reactive planning and constraint solving for mixed-initiative level design
G Smith, J Whitehead, M Mateas - IEEE Transactions on …, 2011 - ieeexplore.ieee.org
Tanagra is a mixed-initiative tool for level design, allowing a human and a computer to work
together to produce a level for a 2-D platformer. An underlying, reactive level generator …
together to produce a level for a 2-D platformer. An underlying, reactive level generator …
Emotion in Games. 4
GN Yannakakis, A Paiva - 2016 - books.google.com
Emotion has been investigated from various perspectives and across several domains
within human-computer interaction (HCI) including intelligent tutoring systems, interactive …
within human-computer interaction (HCI) including intelligent tutoring systems, interactive …
Mixed-initiative procedural generation of dungeons using game design patterns
A Baldwin, S Dahlskog, JM Font… - 2017 IEEE conference …, 2017 - ieeexplore.ieee.org
Procedural Content Generation (PCG) can be a useful tool for aiding creativity in the process
of designing game levels. Mixed-initiative level generation tools where a designer and an …
of designing game levels. Mixed-initiative level generation tools where a designer and an …
Launchpad: A rhythm-based level generator for 2-d platformers
G Smith, J Whitehead, M Mateas… - … intelligence and AI …, 2010 - ieeexplore.ieee.org
Launchpad is an autonomous level generator that is based on a formal model of 2-D
platformer level design. Levels are built out of small segments called “rhythm groups,” which …
platformer level design. Levels are built out of small segments called “rhythm groups,” which …
Generating missions and spaces for adaptable play experiences
J Dormans, S Bakkes - … on Computational Intelligence and AI in …, 2011 - ieeexplore.ieee.org
This paper investigates strategies to generate levels for action-adventure games. For this
genre, level design is more critical than for rule-driven genres such as simulation or rogue …
genre, level design is more critical than for rule-driven genres such as simulation or rogue …
Towards a generic method of evaluating game levels
This paper addresses the problem of evaluating the quality of game levels across different
games and even genres, which is of key importance for making procedural content …
games and even genres, which is of key importance for making procedural content …
Understanding procedural content generation: a design-centric analysis of the role of PCG in games
G Smith - Proceedings of the SIGCHI Conference on Human …, 2014 - dl.acm.org
Games that use procedural content generation (PCG) do so in a wide variety of ways and for
different reasons. One of the most common reasons cited by PCG system creators and game …
different reasons. One of the most common reasons cited by PCG system creators and game …
A comparative evaluation of procedural level generators in the mario ai framework
Evaluation is an open problem in procedural content generation research. The field is now
in a state where there is a glut of content generators, each serving different purposes and …
in a state where there is a glut of content generators, each serving different purposes and …