Learner modelling: systematic review of the literature from the last 5 years

A Abyaa, M Khalidi Idrissi, S Bennani - Educational Technology Research …, 2019 - Springer
The field of adaptive e-learning is continuously developing. More research is being
conducted in this area as adaptive e-learning aims to provide learners with adaptive …

[HTML][HTML] Cognitive and emotional engagement while learning with VR: The perspective of multimodal methodology

I Dubovi - Computers & Education, 2022 - Elsevier
This study uses a multimodal data analysis approach to provide a more continuous and
objective insight into how students' engagement unfolds and impacts learning …

Individual differences and personalized learning: a review and appraisal

SY Chen, JH Wang - Universal Access in the Information Society, 2021 - Springer
Personalized learning allows students to pursue individual learning goals at their own pace.
Such a benefit is achieved by understanding each individual's needs. Hence, it is important …

Multimodal learning analytics for game‐based learning

A Emerson, EB Cloude, R Azevedo… - British journal of …, 2020 - Wiley Online Library
A distinctive feature of game‐based learning environments is their capacity to create
learning experiences that are both effective and engaging. Recent advances in sensor …

DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks

W Min, MH Frankosky, BW Mott… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
A distinctive feature of game-based learning environments is their capacity for enabling
stealth assessment. Stealth assessment analyzes a stream of fine-grained student …

[HTML][HTML] Capturing sequences of learners' self-regulatory interactions with instructional material during game-based learning using auto-recurrence quantification …

DA Dever, MJ Amon, H Vrzakova… - Frontiers in …, 2022 - frontiersin.org
Undergraduate students (N= 82) learned about microbiology with Crystal Island, a game-
based learning environment (GBLE), which required participants to interact with instructional …

[HTML][HTML] A proposed architectural learner model for a personalized learning environment

Y Bellarhmouch, A Jeghal, H Tairi… - Education and Information …, 2023 - Springer
Nowadays, the need for e-learning is amplified, especially after the Covid-19 pandemic. E-
learning platforms present a solution for the continuity of the learning process. Learners are …

" Let's Get Physiological, Physiological!" A Systematic Review of Affective Gaming

R Robinson, K Wiley, A Rezaeivahdati… - Proceedings of the …, 2020 - dl.acm.org
Physiological sensing has been a prominent fixture in games user research (GUR) since the
late 1990s, when researchers started to explore its potential to enhance and understand …

Facial expression recognition: a review

X Guo, Y Zhang, S Lu, Z Lu - Multimedia Tools and Applications, 2024 - Springer
Facial expression recognition has become a hot issue in the field of artificial intelligence. So,
we collect literature on facial expression recognition. First, methods based on machine …

Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game‐based learning environment

MT Cheng, WY Huang, ME Hsu - British Journal of Educational …, 2020 - Wiley Online Library
Game‐based learning environments typically elicit a variety of emotions; however, the
influence of emotions on game‐based learning is basically underemphasized. This study …