Learner modelling: systematic review of the literature from the last 5 years
A Abyaa, M Khalidi Idrissi, S Bennani - Educational Technology Research …, 2019 - Springer
The field of adaptive e-learning is continuously developing. More research is being
conducted in this area as adaptive e-learning aims to provide learners with adaptive …
conducted in this area as adaptive e-learning aims to provide learners with adaptive …
[HTML][HTML] Cognitive and emotional engagement while learning with VR: The perspective of multimodal methodology
I Dubovi - Computers & Education, 2022 - Elsevier
This study uses a multimodal data analysis approach to provide a more continuous and
objective insight into how students' engagement unfolds and impacts learning …
objective insight into how students' engagement unfolds and impacts learning …
Individual differences and personalized learning: a review and appraisal
SY Chen, JH Wang - Universal Access in the Information Society, 2021 - Springer
Personalized learning allows students to pursue individual learning goals at their own pace.
Such a benefit is achieved by understanding each individual's needs. Hence, it is important …
Such a benefit is achieved by understanding each individual's needs. Hence, it is important …
Multimodal learning analytics for game‐based learning
A distinctive feature of game‐based learning environments is their capacity to create
learning experiences that are both effective and engaging. Recent advances in sensor …
learning experiences that are both effective and engaging. Recent advances in sensor …
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks
A distinctive feature of game-based learning environments is their capacity for enabling
stealth assessment. Stealth assessment analyzes a stream of fine-grained student …
stealth assessment. Stealth assessment analyzes a stream of fine-grained student …
[HTML][HTML] Capturing sequences of learners' self-regulatory interactions with instructional material during game-based learning using auto-recurrence quantification …
Undergraduate students (N= 82) learned about microbiology with Crystal Island, a game-
based learning environment (GBLE), which required participants to interact with instructional …
based learning environment (GBLE), which required participants to interact with instructional …
[HTML][HTML] A proposed architectural learner model for a personalized learning environment
Nowadays, the need for e-learning is amplified, especially after the Covid-19 pandemic. E-
learning platforms present a solution for the continuity of the learning process. Learners are …
learning platforms present a solution for the continuity of the learning process. Learners are …
" Let's Get Physiological, Physiological!" A Systematic Review of Affective Gaming
R Robinson, K Wiley, A Rezaeivahdati… - Proceedings of the …, 2020 - dl.acm.org
Physiological sensing has been a prominent fixture in games user research (GUR) since the
late 1990s, when researchers started to explore its potential to enhance and understand …
late 1990s, when researchers started to explore its potential to enhance and understand …
Facial expression recognition: a review
Facial expression recognition has become a hot issue in the field of artificial intelligence. So,
we collect literature on facial expression recognition. First, methods based on machine …
we collect literature on facial expression recognition. First, methods based on machine …
Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game‐based learning environment
MT Cheng, WY Huang, ME Hsu - British Journal of Educational …, 2020 - Wiley Online Library
Game‐based learning environments typically elicit a variety of emotions; however, the
influence of emotions on game‐based learning is basically underemphasized. This study …
influence of emotions on game‐based learning is basically underemphasized. This study …