[HTML][HTML] The role of avoidance coping and escape motives in problematic online gaming: A systematic literature review

F Melodia, N Canale, MD Griffiths - … Journal of Mental Health and Addiction, 2020 - Springer
Over the past two decades, research into Internet Gaming Disorder (IGD) has markedly
increased due to worldwide spread of online videogames. The reasons and motivations for …

Digital screen media and cognitive development

DR Anderson, K Subrahmanyam… - …, 2017 - publications.aap.org
In this article, we examine the impact of digital screen devices, including television, on
cognitive development. Although we know that young infants and toddlers are using touch …

[HTML][HTML] Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?

GS Brunborg, RA Mentzoni… - Journal of behavioral …, 2014 - akjournals.com
Background and aims While the relationships between video game use and negative
consequences are debated, the relationships between video game addiction and negative …

Media violence and the general aggression model

CA Anderson, BJ Bushman - Journal of Social Issues, 2018 - Wiley Online Library
Abstract The General Aggression Model (GAM) is a meta‐theory that considers the role of
personal and situational variables on aggressive behavior, ranging from the biological to the …

Pathological video game use among youths: a two-year longitudinal study

DA Gentile, H Choo, A Liau, T Sim, D Li, D Fung… - …, 2011 - publications.aap.org
OBJECTIVES: We aimed to measure the prevalence and length of the problem of
pathological video gaming or Internet use, to identify risk and protective factors, to determine …

Ergen ve genç erişkinlerde dijital oyun bağımlılığı: Güncel bir bakış

AY Irmak, S Erdoğan - Türk Psikiyatri Dergisi, 2016 - acikerisim.nku.edu.tr
Ergen ve genç erişkinlerin önceleri parklarda ve sokaklarda yaşadıkları oyun etkinlikleri, son
yıllarda evlerde ya da internet/oyun salonlarında, bilgisayar başında gerçekleştirilen sanal …

[图书][B] Essentials of statistics for the behavioral sciences

FJ Gravetter, LB Wallnau, LAB Forzano, JE Witnauer - 2021 - thuvienso.hoasen.edu.vn
Statistics is one of the most practical and essential courses that you will take, and a primary
goal of this popular text is to make the task of learning statistics as simple as possible …

[图书][B] Understanding video games: The essential introduction

S Egenfeldt-Nielsen, JH Smith, SP Tosca - 2019 - taylorfrancis.com
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game
studies into the next decade of the twenty-first century, highlighting changes in the area …

[HTML][HTML] Online gaming addiction in children and adolescents: A review of empirical research

DJ Kuss, MD Griffiths - Journal of behavioral addictions, 2012 - akjournals.com
Background and aims: Research suggests that excessive online gaming may lead to
symptoms commonly experienced by substance addicts. Since games are particularly …

Pathological video-game use among youth ages 8 to 18: A national study

D Gentile - Psychological science, 2009 - journals.sagepub.com
Researchers have studied whether some youth are “addicted” to video games, but previous
studies have been based on regional convenience samples. Using a national sample, this …