Institutioning: Participatory design, co-design and the public realm

L Huybrechts, H Benesch, J Geib - CoDesign, 2017 - Taylor & Francis
In this introductory article to the special issue 'Co-Design and the public realm', we discuss a
common interest in how meso-and macro-political institutional contexts frame and are …

The Data Revolution: A critical analysis of big data, open data and data infrastructures

R Kitchin - 2021 - torrossa.com
Our world is becoming ever more data-driven, transforming how business is conducted,
governance enacted, and knowledge produced. Yet, the nature of data and the scope and …

[HTML][HTML] The citizen in the smart city. How the smart city could transform citizenship

M De Waal, M Dignum - IT-Information Technology, 2017 - degruyter.com
Smart city-policy makers and technology vendors are increasingly stating they want to bring
about citizen-centered smart cities. Yet, it often remains unclear what exactly that means …

[图书][B] Digital and smart cities

K Willis, A Aurigi - 2017 - taylorfrancis.com
Digital and Smart Cities presents an overview of how technologies shape our cities. There is
a growing awareness in the fields of design and architecture of the need to address the way …

Delivering Edinburgh: uncovering the digital geography of platform labour in the city

K Gregory, MP Maldonado - Information, Communication & Society, 2020 - Taylor & Francis
This article makes visible the unseen and obscured cycling routes of on-demand, app-based
food couriers in Edinburgh, Scotland, drawing from qualitative research (twenty-five …

[图书][B] The hackable city: Digital media and collaborative city-making in the network society

M De Lange, M De Waal - 2019 - library.oapen.org
This open access book presents a selection of the best contributions to the Digital Cities 9
Workshop held in Limerick in 2015, combining a number of the latest academic insights into …

Cities and the politics of gamification

A Vanolo - Cities, 2018 - Elsevier
Gamification is widely intended as the mobilisation and implementation of game elements in
extra-ludic situations, including the management of social problems and issues. By …

[图书][B] The metainterface: The art of platforms, cities, and clouds

CU Andersen, SB Pold - 2023 - books.google.com
How the interface has moved from the PC into cultural platforms, as seen in a series of works
of net art, software art and electronic literature. The computer interface is both omnipresent …

[图书][B] The Routledge companion to smart cities

KS Willis, A Aurigi - 2020 - api.taylorfrancis.com
The Routledge Companion to Smart Cities explores the question of what it means for a city
to be 'smart', raises some of the tensions emerging in smart city developments and considers …

Games as strong concepts for city-making

B Schouten, G Ferri, M de Lange… - … cities: The city as a digital …, 2017 - Springer
Cities are becoming increasingly complex, both in terms of their social and cultural context,
and in the technological solutions that are necessary to make them function. In parallel, we …